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View table: weapons
Table structure:
- name - String (mandatory)
- uid - String
- legacy - String (allowed values: inaccessible · unobtainable)
- image - File
- controller_icon - File
- icon - File
- description - Wikitext
- quote - Wikitext
- category - String (allowed values: simple · martial)
- handedness - String (allowed values: one-handed · two-handed · versatile)
- melee_or_ranged - String (allowed values: melee · ranged)
- type - Page
- rarity - String
- rarity_order - Integer
- enchantment - String
- damage - String
- damage_type - String (allowed values: Piercing · Slashing · Bludgeoning)
- versatile_damage - String
- extra_damage - String
- extra_damage_type - String
- extra_damage_2 - String
- extra_damage_2_type - String
- range_m - String
- range_ft - String
- finesse - Boolean
- heavy - Boolean
- light - Boolean
- reach - Boolean
- thrown - Boolean
- cannot_dual_wield - Boolean
- dippable - Boolean
- weight_kg - String
- weight_lb - String
- price - String
- weapon_passives - List of String, delimiter: ,
- passives_main_hand - List of String, delimiter: ,
- passives_off_hand - List of String, delimiter: ,
- weapon_actions - List of String, delimiter: ,
- special_weapon_actions - List of String, delimiter: ,
- special - Wikitext
This table has 417 rows altogether.
Page | name | uid | legacy | image | controller icon | icon | description | quote | category | handedness | melee or ranged | type | rarity | rarity order | enchantment | damage | damage type | versatile damage | extra damage | extra damage type | extra damage 2 | extra damage 2 type | range m | range ft | finesse | heavy | light | reach | thrown | cannot dual wield | dippable | weight kg | weight lb | price | weapon passives | passives main hand | passives off hand | weapon actions | special weapon actions | special |
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Adamantine Longsword (edit) | Adamantine Longsword | WPN_HUM_Longsword_Adamantine_A | Adamantine Longsword is a rare +1 Longsword that automatically critical hits objects and ignores Resistance to Slashing damage. |
Though heavy, this longsword swings effortlessly in your hand -- ready to take down a hundred enemies. |
martial | versatile | melee | Longswords | rare | 2 | +1 | 1d8 + 1 | Slashing | 1d10+1 | 2.5 | 8 | No | No | No | No | No | No | Yes | 1.35 | 2.7 | 100 | Diamondsbane • Lethal Weapon (Slashing) | Pommel Strike • Lacerate • Rush Attack | ||||||||||||
Adamantine Mace (edit) | Adamantine Mace | WPN_HUM_Mace_Adamantine_A | Adamantine Mace is a rare +1 Mace that automatically critical hits objects and ignores Resistance to Bludgeoning damage. |
A nimble mace, heavy with the promise of broken bones. |
simple | one-handed | melee | Maces | rare | 2 | +1 | 1d6 + 1 | Bludgeoning | 2.5 | 8 | No | No | No | No | No | No | Yes | 1.9 | 3.6 | 190 | Diamondsbane • Lethal Weapon (Bludgeoning) | Concussive Smash | |||||||||||||
Adamantine Scimitar (edit) | Adamantine Scimitar | WPN_HUM_Scimitar_Adamantine_A | Adamantine Scimitar is a rare +1 Scimitar that automatically critical hits objects and ignores Resistance to Slashing damage. |
Each cut of this blade shines with the wicked glint of adamantine -- a promise for a devastating blow. |
martial | one-handed | melee | Scimitars | rare | 2 | +1 | 1d6 + 1 | Slashing | 2.5 | 8 | Yes | No | Yes | No | No | No | Yes | 1.35 | 2.7 | 190 | Diamondsbane • Lethal Weapon (Slashing) | Flourish • Lacerate | |||||||||||||
Allandra's Whelm (edit) | Allandra's Whelm | MAG_LC_Frigid_Trident | inaccessible | When Allandra was a girl, she saw a hot spall of matter fire through the sky. She wished upon this falling star, but instead of getting an answer from the sky, she got one from the sea in the voice of Umberlee, goddess of the endless fathom. |
martial | versatile | melee | Tridents | rare | 2 | +2 | 1d6 + 2 | Piercing | 1d8 + 2 | 1d4 | Cold | 2.5 | 8 | No | No | No | No | Yes | No | No | 1.8 | 3.9 | 250 | Rush Attack • Piercing Strike • Maiming Strike | Frigid Blade | ||||||||||
Ambusher (edit) | Ambusher | MAG_Generic_01_Shortsword_1 | Ambusher is a rare +1 Shortsword that grants the wielder bonuses to Initiative and Advantage on Perception checks and deals extra Necrotic damage on creatures that haven't taken a turn yet. |
This blade is one of a few rare swords wielded by the Eucalyptus League, a group of fabulously wealthy courtesans who owned a great deal of Luskan's bazaars. |
simple | one-handed | melee | Shortswords | rare | 2 | +1 | 1d6 + 1 | Piercing | 2.5 | 8 | Yes | No | Yes | No | No | No | No | 0.9 | 1.9 | 190 | Sentinel Weapon • Ambusher's Streak | Flourish • Piercing Strike | |||||||||||||
Arcane Absorption Dagger (edit) | Arcane Absorption Dagger | MAG_ArcaneAbsorption_Dagger | inaccessible | The leather grip of this knife is decorated with jugs. As you turn it, you can see that the jug begins empty and fills. It's only when you reach the final image that you can see a man's severed head over the jug, filling with beads of blood. |
simple | one-handed | melee | Daggers | very rare | 3 | +1 | 1d4 + 1 | Force | 2.5 | 8 | Yes | No | Yes | No | Yes | No | No | 0.45 | .99 | 480 | Arcane Absorption | Piercing Strike | |||||||||||||
Arduous Flame Blade (edit) | Arduous Flame Blade | MAG_FlamingFist_Longsword | inaccessible | The extent of cultural idolatry amongst members of the Flaming Fist is anyone's guess, but fascination with fire is plain and unambiguously obsessive. |
martial | versatile | melee | Longswords | rare | 2 | +1 | 1d8 | Slashing | 1d10 | 2.5 | 8 | No | No | No | No | No | No | No | 1.35 | 2.9 | 250 | Pommel Strike • Lacerate • Rush Attack | Flaming Blade | ||||||||||||
Argument Solver (edit) | Argument Solver | MAG_Poison_Greatclub | Argument Solver is an uncommon +1 Greatclub that grants the wielder the Poison Mist weapon action, which deals extra Poison damage and creates a poison cloud. |
Few things solve a disagreement faster than displaying a greatclub. And this one reeks, too. |
simple | two-handed | melee | Greatclubs | uncommon | 1 | +1 | 1d8 + 1 | Bludgeoning | 2.5 | 8 | No | No | No | No | No | No | Yes | 4.5 | 9.9 | 65 | Concussive Smash • Backbreaker • Tenacity | Poison Mist | |||||||||||||
Artificial Leech (edit) | Artificial Leech | WPN_HUM_Leech_A | Though blood and age have rusted the mechanism, a good twist can still make the blades on this bloodletting device spin. |
simple | one-handed | melee | Daggers | common | 1d4 + 1 | Piercing | 2.5 | 8 | Yes | No | Yes | No | Yes | No | No | 0.45 | 16 | |||||||||||||||||||
Artificial Leech (+1) (edit) | Artificial Leech | MAG_Surgeon_Leech | Artificial Leech is an uncommon +1 Dagger that grants non player characters the Bloodletting weapon action. |
Though blood and age have rusted the mechanism, a good twist can still make the blades on this bloodletting device spin. |
simple | one-handed | melee | Daggers | uncommon | 1 | +1 | 1d4 + 1 | Piercing | 2.5 | 8 | Yes | No | Yes | No | Yes | No | Yes | 0.45 | 0.9 | 65 | Piercing Strike | Bloodletting | |||||||||||||
Assassin's Shortsword (edit) | Assassin's Shortsword | UNI_TWN_WPN_HUM_ShortswordOfStealth_A_1 | Assassin's Shortsword is an uncommon Shortsword that grants the wielder Advantage on Stealth checks. |
Quiet is the air around this sword, and quiet are the steps of the one who wields it. |
simple | one-handed | melee | Shortswords | uncommon | 1 | +1 | 1d6 + 1 | Piercing | 2.5 | 8 | Yes | No | Yes | No | No | No | No | 0.9 | 1.9 | 65 | Flourish • Piercing Strike |
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Assassin's Touch (edit) | Assassin's Touch | DEN_CapturedGoblin_MurderDagger | Assassin's Touch is an uncommon +1 dagger that deals additional damage to Sleeping or Knocked Out targets. |
This long, slender blade fits perfectly between the ribs of any unsuspecting victim. |
simple | one-handed | melee | Daggers | uncommon | 1 | +1 | 1d4 + 1 | Piercing | 2.5 | 8 | Yes | No | Yes | No | Yes | No | Yes | 0.45 | 0.9 | 40 | Deathly Slumber | Piercing Strike | |||||||||||||
Azer Warhammer (edit) | Azer Warhammer | WPN_HUM_Azer_Warhammer_A | Flecks of volcanic glass gleam darkly from the head of this warhammer - obsidian eyes regarding the world with the narrow, spite-inflamed convictions of its azer wielder. |
martial | versatile | melee | Warhammers | common | 0 | 1d8 | Bludgeoning | 1d10 | 2.5 | 8 | No | No | No | No | No | No | Yes | 2.7 | 5.4 | 0 | Backbreaker • Concussive Smash • Weakening Strike | Overheat | ||||||||||||||
Balduran's Giantslayer (edit) | Balduran's Giantslayer | MAG_Giantslayer_Greatsword | Balduran's Giantslayer is a legendary greatsword that receives doubled damage bonus from Strength, grants its wielder the Giant Form class action and the Topple the Big Folk weapon action, as well as Advantage on attack rolls against Large, Huge, and Gargantuan creatures. |
Wielded by Balduran, the founder of Baldur's Gate and friend to his guardian dragon, a great glittering wyrm called Ansur. Fellowship can be undone, though, as easily as you or I might unlace the strings of our shoes, and it was in a time of skullduggery and hardship that Balduran killed Ansur, carrying out the deed with this sword. |
martial | two-handed | melee | Greatswords | legendary | 4 | +3 | 2d6 + 3 | Slashing | 2.5 | 8 | No | Yes | No | No | No | No | Yes | 2.7 | 5.4 | 1300 | Giantslayer | Pommel Strike • Lacerate • Cleave | Topple the Big Folk |
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Battle-Worn Blade (edit) | Battle-Worn Blade | S_DEN_NarrativeLoot_ZevlorSword | A fine but well-used sword. It seemed to have once belonged to a holy order, but the indication of rank and patron deity at the hilt have recently been filed down. |
martial | versatile | melee | Longswords | common | 1d8 | Slashing | 1d10 | 2.5 | 8 | No | No | No | No | No | No | Yes | 1.35 | 2.7 | 40 | Lacerate • Rush Attack • Pommel Strike | ||||||||||||||||
Battleaxe (edit) | Battleaxe | WPN_HUM_Battleaxe_A_0 | Tiny scratches mar the metal -- a testament of someone sharpening this axe over and over. |
martial | versatile | melee | Battleaxes | common | 1d8 | Slashing | 1d10 | 2.5 | 8 | No | No | No | No | No | No | Yes | 1.8 | 3.6 | 50 | Cleave • Lacerate • Maiming Strike | ||||||||||||||||
Battleaxe +1 (edit) | Battleaxe +1 | WPN_HUM_Battleaxe_A_1 | The intricate engravings on this axe's blade and handle make plain the skill of its smith. |
martial | versatile | melee | Battleaxes | uncommon | 1 | +1 | 1d8 + 1 | Slashing | 1d10 + 1 | 2.5 | 8 | No | No | No | No | No | No | Yes | 1.9 | 3.8 | 65 | Cleave • Lacerate • Maiming Strike | ||||||||||||||
Belm (edit) | Belm | MAG_PHB_OfSpeed_Scimitar | Belm is a very rare +2 Scimitar that grants the Whirlwind Attack and Perfectly Balanced Strike weapon actions. |
Faded but still legible, the mark of a Kara-Turan forgemaster adorns the pommel of this exquisite sword. Light as a robin's wing, quick as a gnomish wit, this weapon has unseamed many foes - and will continue to, in the correct hands. |
martial | one-handed | melee | Scimitars | very rare | 3 | +2 | 1d6 + 2 | Slashing | 2.5 | 8 | Yes | No | Yes | No | No | No | No | 1.35 | 2.9 | 480 | Flourish • Lacerate | Whirlwind Attack (Weapon Action) • Perfectly Balanced Strike | |||||||||||||
Bigboy's Chew Toy (edit) | Bigboy's Chew Toy | MAG_Combat_Quarterstaff | Bigboy's Chew Toy is a rare +1 quarterstaff that grants its wielder the ability the ability to cast Enlarge on themselves once per Long Rest. |
Often mistaken for a relic of the wizard Bigby's creation, this staff was, ironically, made as a bite stick for Bigby's dog, Bigboy. |
simple | versatile | melee | Quarterstaves | rare | 2 | +1 | 1d6 + 1 | Bludgeoning | 1d8 + 1 | 2.5 | 8 | No | No | No | No | No | No | No | 1.8 | 3.6 | 310 | Concussive Smash • Flourish • Topple |
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Blackguard's Sword (edit) | Blackguard's Sword | MAG_OB_Paladin_DeathKnight_Longsword | Blackguard's Sword is a rare +2 Longsword that possibly Dazes targets that have been Smited by the wielder. |
Formerly wielded by one who forsook all ties of friendship and kindness, this sword is rife with deranged energies. It seems to transmit feelings of contentment when carving through bones. |
martial | versatile | melee | Longswords | rare | 2 | +2 | 1d8 + 2 | Slashing | 1d10+2 | 1d4 | Necrotic | 2.5 | 8 | No | No | No | No | No | No | No | 1.35 | 2.9 | 250 | Dazing Smite | Pommel Strike • Lacerate • Rush Attack | ||||||||||
Blade of Oppressed Souls (edit) | Blade of Oppressed Souls | MAG_Illithid_MindOverload_Weapon_Longsword | Fragments of dead souls are imprisoned in the steel. Angry, powerful, hopeful, or scared - all of them rose up against their illithid masters, and all of them fell to this blade. Now, they are trapped forever, forced to aid their opressors. |
martial | versatile | melee | Longswords | rare | 2 | +1 | 1d8 + 1 | Slashing | 1d10+1 | 1d4 | Psychic | 2.5 | 8 | No | No | No | No | No | No | Yes | 1.35 | 2.9 | 250 | Pommel Strike • Lacerate • Rush Attack | Crowning Strike | |||||||||||
Blightbringer (edit) | Blightbringer | MAG_BG_BlightBringer_Shortbow | Blightbringer is a very rare +1 Shortbow that grants bonuses to attack and damage rolls against Gnomes and Dwarves, and Slows on a critical hit. |
Conducting a series of increasingly sick rituals - involving the ashes of a gnome and silkworms fed fat on the corpse of a dwarven cleric - the goblin shaman Kirruk Redrats created this deadly bow. |
simple | two-handed | ranged | Shortbows | very rare | 3 | +1 | 1d6 + 1 | Piercing | 18 | 60 | No | No | No | No | No | No | Yes | 0.9 | 2.9 | 480 | Blightbringer (passive feature) • Prey Decelerator | Hamstring Shot | |||||||||||||
Blood-Bound Blade (edit) | Blood-Bound Blade | MAG_Bonded_Lethal_Longsword | inaccessible | This weapon was wielded by the lionlike eldritch knight Cypress of the Starfeller clan, who took on challenges of the heart and mind with palpable brilliance, and fought with a skill and heated intensity that was almost solar. |
martial | versatile | melee | Longswords | rare | 2 | +1 | 1d8 + 1 | Slashing | 1d10 + 1 | 2.5 | 8 | No | No | No | No | No | No | No | 1.35 | 2.9 | 250 | Favoured Weapon • Synchronicity | Pommel Strike • Lacerate • Rush Attack |
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Blooded Greataxe (edit) | Blooded Greataxe | MAG_LowHP_IncreaseDamage_Greataxe | Blooded Greataxe is a rare +1 greataxe that deals additional Slashing damage when the wielder has 50% hit points or less. |
Stained brown and reeking of iron, this greataxe once belonged to a killer so deranged, his name was magically scrubbed from all histories. |
martial | two-handed | melee | Greataxes | rare | 2 | +1 | 1d12 + 1 | Slashing | 2.5 | 8 | No | Yes | No | No | No | No | Yes | 3.15 | 6.3 | 380 | Relentless Revenge | Cleave • Lacerate • Prepare | |||||||||||||
Bloodthirst (edit) | Bloodthirst | MAG_WYR_Orin_Bhaalist_Dagger | Bloodthirst is a legendary Dagger wielded by Orin that makes critical hits more likely and can make targets vulnerable to Piercing or more likely to be hit, depending on which hand the weapon is equipped on. |
The Lord of Murder wasn't always a lord. He was once just a petty killer. When Bhaal first drew blood in a Baldurian back-alley, it dropped to the ground and lingered. When he ascended, this dried blood-drop grew, warped - and became sharp. |
simple | one-handed | melee | Daggers | legendary | 4 | +2 | 1d4 + 2 | Piercing | 2.5 | 8 | Yes | No | Yes | No | Yes | No | No | 0.45 | 0.9 | 640 | Improved Critical | Exploit Weakness | True Strike Riposte | Piercing Strike |
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Bonesaw (edit) | Bonesaw | WPN_HUM_BoneSaw_A | The saw's teeth are blunt and rusted, it's beautiful metalwork barely visible beneath a layer of black, coagulated blood. |
martial | versatile | melee | Longswords | common | 1d8 | Slashing | 1d10 | 2.5 | 8 | No | No | No | No | No | No | No | 1.35 | 40 | ||||||||||||||||||
Bonesaw (+1) (edit) | Bonesaw | MAG_Surgeon_Bonesaw | Bonesaw is an uncommon +1 Longsword that grants non player characters the weapon action Incise Ligaments. |
The saw's teeth are blunt and rusted, it's beautiful metalwork barely visible beneath a layer of black, coagulated blood. |
martial | versatile | melee | Longswords | uncommon | 1 | +1 | 1d8 + 1 | Slashing | 1d10+1 | 2.5 | 8 | No | No | No | No | No | No | No | 1.35 | 2.7 | 85 | Flourish • Lacerate | Incise Ligaments | ||||||||||||
BOOOAL's Arms (edit) | BOOOAL's Arms | WPN_Kuotoa_Javelin_A_1 | The cut-off pincer of some Underdark crustacean seems to magically adhere to a bone shaft, creating a make-shift javelin. |
simple | one-handed | melee | Javelins | common | 1d6 | Piercing | 2.5 | 8 | No | No | No | No | Yes | No | No | 0.9 | 1.8 | 10 | Piercing Strike | |||||||||||||||||
Bow of Awareness (edit) | Bow of Awareness | MAG_Generic_01_Shortbow_1 | Bow of Awareness is an uncommon +1 Shortbow that boosts the wielder's Initiative. |
This halfling bow requires a full draw for smaller folk, but serves as a quick off-hand for those of greater height. |
simple | two-handed | ranged | Shortbows | uncommon | 1 | +1 | 1d6 + 1 | Piercing | 18 | 60 | No | No | No | No | No | No | Yes | 0.9 | 1.8 | 65 | Seldom Caught Unawares (+1) | Hamstring Shot | |||||||||||||
Bow of the Banshee (edit) | Bow of the Banshee | MAG_BG_OfTheBanshee_Bow | Bow of the Banshee is a rare +1 shortbow that can Frighten targets on hit and grants bonuses to weapon damage and attack rolls against Frightened creatures. |
The impression of an elven face screams silently from the finely curved bow - the image becomes even more disturbing when the bowstring snaps forward on release, emitting a blood-curdling wail. |
simple | two-handed | ranged | Shortbows | rare | 2 | +1 | 1d6 + 1 | Piercing | 18 | 60 | No | No | No | No | No | No | Yes | 0.9 | 1.8 | 190 | Blood-Curdling Emission | Hamstring Shot | |||||||||||||
Breaching Pikestaff (edit) | Breaching Pikestaff | MAG_Generic_01_Pike_1 | Breaching Pikestaff is a rare +2 Pike that deals an additional 1d4 Force on each successful hit. |
Concussive energy thumps like a mighty heartbeat from this pike. |
martial | two-handed | melee | Pikes | rare | 2 | +2 | 1d10 + 2 | Piercing | 1d4 | Force | 1.5 | 5 | No | No | No | Yes | No | No | No | 8.1 | 17.85 | 190 | Rush Attack • Piercing Strike • Brace (Melee) | ||||||||||||
Brewing Ladle (edit) | Brewing Ladle | WPN_BREWER_BrewingLadle_A | inaccessible | A skillful smith decorated the wooden handle with a fine golden filigree. |
simple | one-handed | melee | Light Hammers | uncommon | 1 | +1 | 1d4 + 1 | Bludgeoning | 2.5 | 8 | No | No | Yes | No | Yes | No | Yes | 0.9 | 1.8 | 40 | Concussive Smash | ||||||||||||||
Broken Club (edit) | Broken Club | WPN_HUM_Club_Broken_A | The tip of this club has snapped off, it's wood rotten to the core. |
Simple | one-handed | melee | Clubs | common | 0 | 1d4 | Bludgeoning | 2.5 | 8 | No | No | Yes | No | No | No | No | 0.9 | 10 | Concussive Smash | |||||||||||||||||
Broken Pike (edit) | Broken Pike | WPN_HUM_Pike_Broken_A | The pike's tip is battered and bent, fit for neither soldier nor scoundrel. |
martial | two-handed | melee | Pikes | common | 1d10 | Piercing | 1.5 | 5 | No | No | No | Yes | No | No | Yes | 8.1 | 16.2 | 10 | Rush Attack • Piercing Strike • Brace (Melee) | |||||||||||||||||
Cacophony (edit) | Cacophony | MAG_Thunder_ThunderClap_Quarterstaff | Cacophony is a rare +1 Quarterstaff that grants the wielder the Thunderous Smite spell. |
Carved in circles across the knob of the staff are different words for thunder. Gnomish, Sylvan, Elvish, Celestial, even the Primordial tongue - all of these and more fuse together to form the thunderword. |
simple | versatile | melee | Quarterstaves | rare | 2 | +1 | 1d6 + 1 | Bludgeoning | 1d8 +1 | 1d4 | Thunder | 2.5 | 8 | No | No | No | No | No | No | Yes | 1.8 | 3.6 | 310 | Topple |
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Caitiff Staff (edit) | Caitiff Staff | MAG_PHB_PactKeeper_Quarterstaff | The texture of magic granted by a warlock's patron is largely dependent upon the patron themselves - for example, your standard eldritch patron's probably going to work some eyeball-mottled tentacles in there somewhere. |
simple | versatile | melee | Quarterstaves | rare | 2 | +2 | 1d6 + 2 | Bludgeoning | 1d8 + 2 | 2.5 | 8 | No | No | No | No | No | No | No | 1.8 | 3.9 | 190 | Arcane Enchantment (+1) | Topple |
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Cemetery-Blue Torch (edit) | Cemetery-Blue Torch | UNI_HUM_Torch_A_Blue | Torch is utility item as a light source and doubles as improvised weapon of the Clubs family. It is a simple melee weapon wielded in one hand. It's a light weapon that anyone can dual-wield without special training. Can ignite flammable surfaces or clouds if it makes proper contact. |
A deep oily smell wafts from this crude tree branch. |
simple | one-handed | melee | Clubs | common | 1d4 | Bludgeoning | 1d4 | Fire | 2.5 | 8 | No | No | Yes | No | No | No | Yes | 0.9 | 2 | 10 | |||||||||||||||
Ceremonial Battleaxe (edit) | Ceremonial Battleaxe | S_CRE_Abbot4_Weapon | Ceremonial Battleaxe is an uncommon, lightly enchanted (+1) variant of the Battleaxes family of weapons. It is a martial melee weapon that can be wielded in one hand, or with both hands for extra damage. While it seems to be exactly the same as a Battleaxe +1, it is used for solving the puzzle inside the chapel. |
The intricate engravings on this axe's blade and handle make plain the skill of its smith. |
martial | versatile | melee | Battleaxes | uncommon | 1 | +1 | 1d8 + 1 | Slashing | 1d10 + 1 | 2.5 | 8 | No | No | No | No | No | No | Yes | 1.9 | 3.8 | 65 | Cleave • Lacerate • Maiming Strike | |||||||||||||
Ceremonial Longsword (edit) | Ceremonial Longsword | S_CRE_Abbot2_Weapon | Ceremonial Longsword is an uncommon, lightly enchanted longsword. |
A complex filigree wraps around the base of this blade - the runes on the side suggesting it is not merely decorative. |
martial | versatile | melee | Longswords | uncommon | 1 | +1 | 1d8 + 1 | Slashing | 1d10 + 1 | 2.5 | 8 | No | No | No | No | No | No | Yes | 1.35 | 2.7 | 55 | Lacerate • Rush Attack • Pommel Strike | |||||||||||||
Ceremonial Mace (edit) | Ceremonial Mace | S_CRE_Abbot1_Weapon | The leather handle of this mace smells badly of rotting blood. |
simple | one-handed | melee | Maces | uncommon | 1 | +1 | 1d6 + 1 | Bludgeoning | 2.5 | 8 | No | No | No | No | No | No | Yes | 1.8 | 3.6 | 40 | Concussive Smash | |||||||||||||||
Ceremonial Warhammer (edit) | Ceremonial Warhammer | S_CRE_Abbot3_Weapon | Following tradition, this hammer's faces were forged with grooves that sealed in the blood of its first kill. |
martial | versatile | melee | Warhammers | uncommon | 1 | +1 | 1d8 + 1 | Bludgeoning | 1d10 + 1 | 2.5 | 8 | No | No | No | No | No | No | Yes | 2.7 | 5.4 | 65 | Backbreaker • Concussive Smash • Weakening Strike | ||||||||||||||
Chaos Flail (edit) | Chaos Flail | WPN_GNO_Flail_A | inaccessible | The weapon of a flind, imbued with the power of the demon lord Yeenoghu. Some say the flail itself is the catalyst for transforming gnolls into vicious flinds. |
martial | one-handed | melee | Flails | common | 0 | 1 | 1d8 | Bludgeoning | 2.5 | 8 | No | No | No | No | No | No | Yes | 0.9 | 2 | 50 | Concussive Smash • Weakening Strike • Tenacity | ||||||||||||||
Charge-Bound Warhammer (edit) | Charge-Bound Warhammer | MAG_Bonded_Shocking_Warhammer | Charge-Bound Warhammer is a rare, +1 Warhammer with +1 bonus to damage and Attack Rolls, and deals additional 1d6Lightning damage as long as it is bound to an Eldritch Knight or Warlock Pact Weapon. |
Energy crackles in weird and wonderful patterns across your hand as you wield this bound weapon, as if your very veins were marbled like a cloud of blue-white lightning. |
martial | versatile | melee | Warhammers | rare | 2 | +1 | 1d8 + 1 | Bludgeoning | 1d10 + 1 | 2.5 | 8 | No | No | No | No | No | No | No | 2.7 | 5.9 | 310 | Favoured Weapon • Shocking Bound | Backbreaker • Concussive Smash • Weakening Strike |
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Chessa's Practice Sword (edit) | Chessa's Practice Sword | WPN_HUM_Toy_Sword_A_Chessa | A wooden sword coated in a thick layer of varnish. Well-loved, its handle is engraved with the name "Chessa". |
simple | one-handed | melee | Shortswords | common | 0 | 1d4 | Bludgeoning | 2.5 | 8 | Yes | No | Yes | No | No | No | Yes | 0.6 | 1.2 | 1 | |||||||||||||||||
Cleaver (edit) | Cleaver | WPN_HUM_CleaverAxe_A | Stained with blood and gore, the handle has almost rusted through. |
simple | one-handed | melee | Handaxes | common | 1d6 | Slashing | 2.5 | 8 | No | No | No | No | No | No | No | 0.9 | 1.8 | 16 | Lacerate | |||||||||||||||||
Clown Hammer (edit) | Clown Hammer | UNI_WYR_Circus_ClownHammer | Clown Hammer is a rare +2 Warhammer that forces both the wielder and the target to make a Wisdom Saving Throw on a critical hit, or else fall down laughing. |
This hammer has a colourful history - it doesn't honk when you squeeze it, alas. |
martial | versatile | melee | Warhammers | rare | 2 | +2 | 1d8 + 2 | Bludgeoning | 1d10+2 | 2.5 | 8 | No | No | No | No | No | No | Yes | 2.7 | 5.4 | 310 | Grim Irony | Backbreaker • Concussive Smash • Weakening Strike | ||||||||||||
Club (edit) | Club | WPN_HUM_Club_A_0 | Club is a mundane, nonmagical variant of the Clubs family of weapons. It is a simple melee weapon wielded in one hand. It's a light weapon that anyone can dual-wield without special training. It is more or less a temporary weapon considering other simple weapons like Mace are superior to it in damage. |
A long, deep crack runs through the side of the wood, filled with crusted blood. |
simple | one-handed | melee | Clubs | common | 1d4 | Bludgeoning | 2.5 | 8 | No | No | Yes | No | No | No | Yes | 0.9 | 1.8 | 10 | Concussive Smash | ||||||||||||||||
Club +1 (edit) | Club +1 | WPN_HUM_Club_A_1 | A long, deep crack runs through the side of the wood, filled with crusted blood. |
simple | one-handed | melee | Clubs | uncommon | 1 | +1 | 1d4 + 1 | Bludgeoning | 2.5 | 8 | No | No | Yes | No | No | No | No | 0.9 | 1.9 | 17 | Concussive Smash | |||||||||||||||
Club of Hill Giant Strength (edit) | Club of Hill Giant Strength | UND_StrengthChair_Leg | Club of Hill Giant Strength is an uncommon club that that sets the wearer's Strength to 19. |
Though this rotting chair leg doesn't look like much, every splinter vibrates with barely-contained power. |
simple | one-handed | melee | Clubs | uncommon | 1 | 1d4 | Bludgeoning | 2.5 | 8 | No | No | Yes | No | No | No | Yes | 0.9 | 1.9 | 65 | Splinters of a Giant's Might | Concussive Smash | ||||||||||||||
Cold Snap (edit) | Cold Snap | MAG_Frost_Offhand_Dagger | Cold Snap is a rare Dagger that chills enemies that attack and miss the wielder and increases the wielder's Armour Class if worn in the off-hand. |
In the steel, you can see small ice formations like bubbles in a bath, and even hear them pop with crickling crackles of frosted delight. |
simple | one-handed | melee | Daggers | rare | 2 | 1d4 | Piercing | 1d4 | Cold | 2.5 | 8 | Yes | No | Yes | No | Yes | No | No | 0.45 | 0.9 | 190 | Chilling Counter |
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Combination Axe (edit) | Combination Axe | MAG_Critical_CriticalCombo_BattleAxe | inaccessible | The intricate engravings on this axe's blade and handle make plain the skill of its smith. |
martial | versatile | melee | Battleaxes | rare | 2 | +1 | 1d8 + 1 | Slashing | 1d10 + 1 | 2.5 | 8 | No | No | No | No | No | No | No | 1.8 | 3.9 | 310 | Critical Virtuoso | Cleave • Lacerate • Maiming Strike | Press the Advantage | |||||||||||
Comeback Handaxe (edit) | Comeback Handaxe | UNI_WYR_Circus_HandaxeReturning | This loyal axe always returns to its owner after being thrown. However, it has no eyes and therefore dreadful aim, inevitably returning to its thrower blade-end-first. |
simple | one-handed | melee | Handaxes | uncommon | 1 | +1 | 1d6 + 1 | Slashing | 2.5 | 8 | No | No | No | No | Yes | No | Yes | 0.9 | 1.8 | 1 | Lacerate | |||||||||||||||
Corellon's Grace (edit) | Corellon's Grace | UNI_RepeatStaff | Corellon's Grace is an uncommon Quarterstaff that increases the wielder's Saving Throws if the wielder is not wearing any armour. They also gain a bonus to Attack Rolls and Damage Rolls if attacking while unarmed. |
This light, flexible staff is of elven make, marked with mithral sigils that channel magic in the blink of an eye. |
simple | versatile | melee | Quarterstaves | uncommon | 1 | 1d6 | Bludgeoning | 1d8 | 2.5 | 8 | No | No | No | No | No | No | Yes | 1.8 | 3.6 | 100 | Natural Pugilist • Unhampered Resistance | Topple | |||||||||||||
Corpsegrinder (edit) | Corpsegrinder | MAG_SWA_Roaring_Maul | Corpsegrinder is a rare +2 maul that deals additional Thunder damage and grants its wielder the Grand Slam weapon action. |
Reliable and trustworthy, you could not hope for more respectable company than this maul whilst traversing the forlorn places of the world. |
martial | two-handed | melee | Mauls | rare | 2 | +2 | 2d6 + 2 | Bludgeoning | 1d4 | Thunder | 2.5 | 8 | No | Yes | No | No | No | No | Yes | 4.5 | 9.0 | 190 | Backbreaker • Concussive Smash • Tenacity | Grand Slam | |||||||||||
Corrosive Flail (edit) | Corrosive Flail | MAG_Corrosive_Flail | Corrosive Flail is a rare +1 Flail that grants a special weapon action, Corrosive Strike. |
Acid was long ago abandoned by assassins, who found poison much more reliable in spiking their target's drinks. The acid kept melting the chalices. |
martial | one-handed | melee | Flails | rare | 2 | +1 | 1d8 + 1 | Bludgeoning | 2.5 | 8 | No | No | No | No | No | No | Yes | 0.9 | 1.8 | 310 | Concussive Smash • Weakening Strike • Tenacity | Corrosive Strike | |||||||||||||
Creation's Echo (edit) | Creation's Echo | UNI_UND_SocietyOfBrilliance_ElementalResonanceStaff | Creation's Echo is a rare Quarterstaff that grants the wielder resistance to Acid, Fire, Lightning, Radiant, or Necrotic damage after first dealing damage of that element. |
This staff pulses with energy, swiftly attuning itself to the beat of your heart. |
simple | versatile | melee | Quarterstaves | rare | 2 | 1d6 | Bludgeoning | 1d8 | 2.5 | 8 | No | No | No | No | No | No | Yes | 1.8 | 3.6 | 310 | Elemental Resonance | Topple | |||||||||||||
Crimson Mischief (edit) | Crimson Mischief | MAG_TheCrimson_Shortsword | Crimson Mischief is a legendary Shortsword that, when wielded in the main hand, grants additional damage when attacking with Advantage and against targets with 50% or less of their hit points. When wielded in the off-hand, it instead allows the wielder to add their Ability Modifier to their damage. |
When she was a girl, she toyed with nastiness and sadism. Children often grow out of this; they get hobbies. For Orin, that taste for cruelty fermented, and in a way she did find hobbies. Ones that screamed. |
martial | one-handed | melee | Shortswords | legendary | 4 | +2 | 1d6 + 2 | Piercing | 1d4 | Necrotic | 2.5 | 8 | Yes | No | Yes | No | No | No | No | 0.9 | 1.9 | 640 | Prey Upon the Weak | Redvein Savagery | Crimson Weapon | Flourish • Piercing Strike | |||||||||
Crossbow of Arcane Force (edit) | Crossbow of Arcane Force | MAG_Githborn_Telekinetic_HeavyCrossbow | Crossbow of Arcane Force is an uncommon +1 Heavy Crossbow that grants the wielder a special Arcane Ammunition weapon action that adds additional Force damage to ranged attacks. |
The soft hum of power emanates from the allien metal. |
martial | two-handed | ranged | Heavy Crossbows | uncommon | 1 | +1 | 1d10 + 1 | Piercing | 18 | 60 | No | No | No | No | No | No | Yes | 8.1 | 16.2 | 130 | Piercing Shot • Brace (Ranged) | Arcane Ammunition | |||||||||||||
Crude Mace (edit) | Crude Mace | WPN_GOB_Mace_A | Rotten rags and mud are the only things keeping this mace together. |
simple | one-handed | melee | Maces | common | 1d6 | Bludgeoning | 2.5 | 8 | No | No | No | No | No | No | Yes | 1.8 | 3.6 | 30 | Concussive Smash | |||||||||||||||||
Cruel Sting (edit) | Cruel Sting | MAG_Drowelf_SpiderSnare_Longsword | Cruel Sting is a rare +1 Longsword that deals extra Poison damage against Restrained targets if the wielder is a drow elf. It also grants the Ensnaring Strands spell. |
The trauma of becoming a drider is quickly set aside with a cold arachnid dispassion. This sword follows that disturbing trend - a replenishing poison gland is built within, deployed only against trapped opponents. |
martial | versatile | melee | Longswords | rare | 2 | +1 | 1d8 + 1 | Slashing | 1d10 + 1 | 2.5 | 8 | No | No | No | No | No | No | No | 1.35 | 2.7 | 250 | Sting The Helpless | Pommel Strike • Lacerate • Rush Attack |
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Cultist Brand (edit) | Cultist Brand | WPN_GOB_Club_BrandingTool_A | Wrought from a single piece of twisted iron. Bits of charred flesh cling to the strange symbol shaped at the end. |
simple | one-handed | melee | Clubs | common | 1d4 | Bludgeoning | 2.5 | 8 | No | No | Yes | No | No | No | No | 0.9 | 10 | Concussive Smash | ||||||||||||||||||
Dad's Axe (edit) | Dad's Axe | S_SCL_OliversDiary_DadsAxe | An old woodcutter's axe, infused with a shadow's bleak curse. |
simple | one-handed | melee | Handaxes | common | 0 | 1d6 | Slashing | 2.5 | 8 | No | No | Yes | No | Yes | No | Yes | 0.9 | 1.8 | 16 | Lacerate | ||||||||||||||||
Dagger (edit) | Dagger | WPN_Dagger_Shar_NOT_APPROVED | A rogue's favourite toy. |
simple | one-handed | melee | Daggers | common | 0 | 1d4 | Piercing | 2.5 | 8 | Yes | No | Yes | No | Yes | No | Yes | 0.45 | 0.9 | 16 | Piercing Strike | ||||||||||||||||
Dagger (edit) | Dagger | WPN_HUM_Dagger_A_0 | A rogue's favourite toy. |
simple | one-handed | melee | Daggers | common | 0 | 1d4 | Piercing | 2.5 | 8 | Yes | No | Yes | No | Yes | No | Yes | 0.45 | 0.9 | 16 | Piercing Strike | ||||||||||||||||
Dagger +1 (edit) | Dagger +1 | WPN_HUM_Dagger_A_1 | This dagger's handle is smooth and light, its jagged blade sharpened into a thin, cruel edge. |
simple | one-handed | melee | Daggers | uncommon | 1 | +1 | 1d4 + 1 | Piercing | 2.5 | 8 | Yes | No | Yes | No | Yes | No | Yes | 0.45 | 0.9 | 40 | Piercing Strike | |||||||||||||||
Dagger +2 (edit) | Dagger +2 | WPN_HUM_Dagger_A_2 | A light, slender blade, magically honed to stay razor-sharp. |
simple | one-handed | melee | Daggers | rare | 2 | +2 | 1d4 + 2 | Piercing | 2.5 | 8 | Yes | No | Yes | No | Yes | No | Yes | 0.45 | 0.9 | 95 | Piercing Strike | |||||||||||||||
Dagger of Shar (edit) | Dagger of Shar | DEN_Apprentice_DaggerOfShar | inaccessible | This dagger's handle is smooth and light, its jagged blade sharpened into a thin, cruel edge. |
simple | one-handed | melee | Daggers | uncommon | 1 | 1d4 | Piercing | 1d6 | Necrotic | 2.5 | 8 | Yes | No | Yes | No | No | No | No | 0.45 | 0.99 | 270 | Grip of Shadows | Piercing Strike | Edge of Darkness | |||||||||||
Darkfire Shortbow (edit) | Darkfire Shortbow | MAG_BG_Darkfire_Shortbow | Darkfire Shortbow is a rare +2 Shortbow that grants Resistance to Fire and Cold and grants the ability to cast Haste. |
This length of yew was polished in a lacquer made from the mingled, cooled, and refined breath of a gold and silver dragon. |
simple | two-handed | ranged | Shortbows | rare | 2 | +2 | 1d6 + 2 | Piercing | 18 | 60 | No | No | No | No | No | Yes | Yes | 0.9 | 2 | 480 | Hamstring Shot |
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Dart (edit) | Dart | WPN_HUM_Dart_A_0 | inaccessible | A well-used dart, its stained feathers slightly bent. |
simple | two-handed | ranged | Darts | common | 0 | 1d4 | Piercing | 18 | 60 | Yes | No | No | No | No | No | Yes | 0.225 | 0.5 | 1 | Brace (Ranged) | |||||||||||||||
Dart +1 (edit) | Dart +1 | WPN_HUM_Dart_A_1 | inaccessible | A dart made of lightweight wood, its feathers carefully cut at a sharp angle. |
simple | two-handed | ranged | Darts | uncommon | 1 | +1 | 1d4 + 1 | Piercing | 18 | 60 | Yes | No | No | No | No | No | Yes | 0.225 | 0.5 | 1 | Brace (Ranged) | ||||||||||||||
Dart +2 (edit) | Dart +2 | WPN_HUM_Dart_A_2_NOT_APPROVED | inaccessible | Pegasus feathers lend this dart remarkable speed, as well as a pleasant jasmine fragrance. |
simple | two-handed | ranged | Darts | rare | 2 | +2 | 1d4 + 2 | Piercing | 18 | 60 | Yes | No | No | No | No | No | Yes | 0.225 | 0.5 | 1 | Brace (Ranged) | ||||||||||||||
Deep Delver (edit) | Deep Delver | UNI_UND_KC_Elder_Warpick | Deep Delver is an uncommon War Pick that inflicts the Shattered condition on hit. |
Countless hands have smoothened the haft and sharpened the blade. This is an ancestral weapon - perhaps dating back to the ancient digs that sundered the duergar from their dwarf-kin. |
martial | one-handed | melee | War Picks | uncommon | 1 | 1d8 | Piercing | 2.5 | 8 | No | No | No | No | No | No | Yes | 0.9 | 1.8 | 100 | Dig Deep | Maiming Strike • Piercing Strike • Weakening Strike | ||||||||||||||
Defender Flail (edit) | Defender Flail | MAG_BG_OfEasthaven_Defender_Flail | The Defender Flail is a rare +1 Flail that reduces physical weapon damage to the wearer and increases Armour Class. |
This flail was created to commemorate victory over the devil Belhifet. It has since made its way so far from Easthaven that the locals have long forgotten that chapter of their town's past. |
martial | one-handed | melee | Flails | rare | 2 | +1 | 1d8 + 1 | Bludgeoning | 2.5 | 8 | No | No | No | No | No | No | Yes | 0.9 | 2 | 310 | Steel Physiology | Concussive Smash • Weakening Strike • Tenacity |
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Defender Greataxe (edit) | Defender Greataxe | MAG_PHB_Defender_Greataxe | Defender Greataxe is a rare +2 greataxe that can be reduced in its enchantment on the first attack of the round to increase wielder's Armour Class and saving throw bonus. |
The power of this axe lies in a fluctuating arcane enchantment that flows between the beard and the edge of the axe, and the wielder themselves. |
martial | two-handed | melee | Greataxes | rare | 2 | +2 | 1d12 + 2 | Slashing | 2.5 | 8 | No | Yes | No | No | No | No | Yes | 3.15 | 6.3 | 380 | Defensive Attack (passive feature) | Cleave • Lacerate • Prepare | |||||||||||||
Despair of Athkatla (edit) | Despair of Athkatla | MAG_LC_Lorroakan_Quarterstaff | Despair of Athkatla is a rare +2 Quarterstaff that enhances the wielder's spells. |
Touching the adornments, it's clear that Lorroakan's short temper has flowed into his staff. It flows into your brain in shades of burgundy and carmine, bright as the storm-lanterns of Lorroakan's homeland. |
simple | versatile | melee | Quarterstaves | rare | 2 | +2 | 1d6 + 2 | Bludgeoning | 1d8 + 2 | 2.5 | 8 | No | No | No | No | No | No | Yes | 1.8 | 3.6 | 190 | Arcane Enchantment (+1) | Topple | ||||||||||||
Deva Mace (edit) | Deva Mace | WPN_Mace_Deva_A | Deva Mace is a common variant of the Maces family of weapons wielded by Deva. |
The golden slopes of the celestial heavens are filled with angels. Theistic scholars don't know what they do, but whatever it is, they do it holy. |
simple | one-handed | melee | Maces | common | 1d6 | Bludgeoning | 4d8 | Radiant | 2.5 | 8 | No | No | No | No | No | No | Yes | 1.8 | 3.9 | 30 | Concussive Smash | ||||||||||||||
Devotee's Mace (edit) | Devotee's Mace | MAG_Cleric_Devotees_Mace | The Devotee's Mace is a legendary, +3 Mace that deals extra Radiant damage on hit, and can create a healing aura that heals the wielder and nearby allies. |
This weapon is favoured by celestial devas, the vanguards of the divine ranks of paradise. |
simple | one-handed | melee | Maces | legendary | 4 | +3 | 1d6 + 3 | Bludgeoning | 1d8 | Radiant | 2.5 | 8 | No | No | No | No | No | No | Yes | 1.8 | 3.9 | 640 | Concussive Smash • Backbreaker | Main Hand Only
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Djinni Scimitar (edit) | Djinni Scimitar | WPN_Djinni_Scimitar_PlanarAlly | Djinni Scimitar is the Scimitar used by a Djinni normally inaccessible to the player. It is a martial melee weapon wielded in one hand. As a finesse weapon, it can benefit from the wielder's Dexterity or Strength. It's a light weapon that anyone can dual-wield without special training. |
Contrary to popular belief, your standard djinni doesn't grant wishes, unless that wish is to have your nose lopped off. |
martial | one-handed | melee | Scimitars | common | +1 | 1d6 + 1 | Slashing | 2d10 | Poison | 2.5 | 8 | Yes | No | Yes | No | No | No | Yes | 1.35 | 2.7 | 30 | ||||||||||||||
Dolor Amarus (edit) | Dolor Amarus | MAG_Vicious_Dagger | Dolor Amarus is a rare +2 dagger that deals 7 additional damage on a critical hit. |
Once wielded by a murderer, the weapon's handle retains an eerie, clammy warmth, as if Dolor's pre-slaughter sweat somehow crept into the leather - and lingers there still. |
simple | one-handed | melee | Daggers | rare | 2 | +2 | 1d4 + 2 | Piercing | 2.5 | 8 | Yes | No | Yes | No | Yes | No | No | 0.45 | 0.99 | 190 | Dolor Amarus | Flourish • Piercing Strike • Lacerate | |||||||||||||
Doom Axe (edit) | Doom Axe | unobtainable | Doom Axe is an uncommon greataxe that afflicts targets with Bone Chilled condition on each successful hit. |
Bringer of that which it is. |
martial | two-handed | melee | Greataxes | uncommon | 1 | 1d12 | Slashing | 2.5 | 8 | No | Yes | No | No | No | No | Yes | 3.15 | 6.3 | 65 | Edge of Terror | Cleave • Lacerate • Prepare | ||||||||||||||
Doom Hammer (edit) | Doom Hammer | UNI_DoomHammer | Doom Hammer is an uncommon maul that afflicts targets with Bone Chilled condition on each successful hit. |
Bringer of that which it is. |
martial | two-handed | melee | Mauls | uncommon | 1 | 2d6 | Bludgeoning | 2.5 | 8 | No | Yes | No | No | No | No | Yes | 4.5 | 9.0 | 65 | Edge of Terror | Backbreaker • Concussive Smash • Tenacity | ||||||||||||||
Dragon's Grasp (edit) | Dragon's Grasp | MAG_Fire_IncreaseSlashingDamageToBurning_Handaxe | Dragon's Grasp is an uncommon Handaxe that deals extra Slashing damage to Burning targets. |
Somehow, this axe is perpetually feels warm to the touch. |
simple | one-handed | melee | Handaxes | uncommon | 1 | 1d6 | Slashing | 2.5 | 8 | No | No | Yes | No | Yes | No | Yes | 0.9 | 1.98 | 65 | Burned Alive | Lacerate | ||||||||||||||
Drakethroat Glaive (edit) | Drakethroat Glaive | MAG_BG_DragonsBreath_Glaive | Drakethroat Glaive is a rare +2 Glaive that grants its wielder the Draconic Elemental Weapon weapon action and a bonus to dragonborn breath racial actions. |
Kereska, the draconic goddess of arcane knowledge, gifted this glaive to a dragonborn when facing off against a group of carbuncular spiders. How their arachnid legs curled and blackened before that night's dark business was done! |
martial | two-handed | melee | Glaives | rare | 2 | +2 | 1d10 + 2 | Slashing | 1.5 | 5 | No | Yes | No | Yes | No | No | Yes | 2.7 | 5.4 | 960 | Vicious Dragon Breath | Rush Attack • Lacerate • Cleave |
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Dread Iron Dagger (edit) | Dread Iron Dagger | MAG_Zhentarim_SleeperDagger | Dread Iron Dagger is a rare +1 Dagger that deals extra Necrotic damage while the wielder is Hidden. |
A web of veins runs the length of the blade - it has become a slender iron mortuary for all the innocents it has tasted. |
simple | one-handed | melee | Daggers | rare | 2 | +1 | 1d4 + 1 | Piercing | 2.5 | 8 | Yes | No | Yes | No | Yes | No | No | 0.45 | 0.99 | 190 | Dread Iron Ambush | Piercing Strike | |||||||||||||
Druid Quarterstaff (edit) | Druid Quarterstaff | WPN_HUM_Quarterstaff_C_0 | The Druid Quarterstaff is a visually different variant of the regular Quarterstaff. The only change is in appearance; all actual attributes are exactly the same. Custom characters of the Druid class start the game with this weapon. |
Someone has carved twenty-seven small lines into the hard wood. |
simple | versatile | melee | Quarterstaves | common | 0 | 1d6 | Bludgeoning | 1d8 | 2.5 | 8 | No | No | No | No | No | No | Yes | 1.8 | 3.6 | 10 | Topple | ||||||||||||||
Drunk-Purple Torch (edit) | Drunk-Purple Torch | UNI_HUM_Torch_A_Purple | Torch is utility item as a light source and doubles as improvised weapon of the Clubs family. It is a simple melee weapon wielded in one hand. It's a light weapon that anyone can dual-wield without special training. Can ignite flammable surfaces or clouds if it makes proper contact. |
A deep oily smell wafts from this crude tree branch. |
simple | one-handed | melee | Clubs | common | 1d4 | Bludgeoning | 1d4 | Fire | 2.5 | 8 | No | No | Yes | No | No | No | Yes | 0.9 | 2 | 10 | |||||||||||||||
Duellist's Prerogative (edit) | Duellist's Prerogative | MAG_TheDueller_Rapier | Duellist's Prerogative is a legendary, +3 Rapier that grants the wielder a greater chance of critical hits, and an extra reaction provided their off-hand is empty. The wielder can also use a reaction to grant additional Necrotic damage on a hit. |
A blade gifted to Lora by her own mother, Lenore the Fleet. When challenged to duels, Lenore's opponents assumed she had received this nickname from some naval exploit. They found out how wrong they were when her blade blurred faster than the eye could follow. |
martial | one-handed | melee | Rapiers | legendary | 4 | +3 | 1d8 + 3 | Piercing | 1d4 | Necrotic | 2.5 | 8 | Yes | No | No | No | No | No | Yes | 0.9 | 1.8 | 1300 | Elegant Duellist • Withering Cut | Flourish • Piercing Strike • Weakening Strike | Dueller's Enthusiasm |
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Duke Ravengard's Longsword (edit) | Duke Ravengard's Longsword | MAG_WYRM_Commander_Longsword | Duke Ravengard's Longsword is a rare, +1 Longsword that grants the wielder temporary hit points to allies equal to the wielder's Charisma modifier, and also increases the wielder's Charisma by +2. |
Cradling his newborn son awkwardly, the Duke's face pulled into a rictus of misery. His love Francesca smiled at him, briefly, and died. He stared at her until the boy cried, and he told the boy it would be all right, though he himself did not believe it. |
martial | versatile | melee | Longswords | rare | 2 | +1 | 1d8 + 1 | Slashing | 1d10 +1 | 2.5 | 8 | No | No | No | No | No | No | No | 1.35 | 2.97 | 250 | Stirring Execution | Pommel Strike • Lacerate • Rush Attack |
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Dwarven Thrower (edit) | Dwarven Thrower | MAG_PHB_DwarvenThrower_Warhammer | Dwarven Thrower is a very rare +2 Warhammer that returns to the wielder when thrown, and deals extra damage if the wielder is a Dwarf or the target is Large or greater. |
The first Dwarven Thrower was created unintentionally. The moment was transcribed in the annals of dwarfdom thusly: 'Ach, it doesn't work. Another design down the bloody drain. Now to... Does er... Does anyone else hear a short of humming whistle? Growing louder?' |
martial | versatile | melee | Warhammers | very rare | 3 | +2 | 1d8 + 2 | Bludgeoning | 1d10 + 2 | 2.5 | 8 | No | No | No | No | Yes | No | No | 2.7 | 5.4 | 770 | Homing Weapon • Dwarven Thrower (passive feature) | Backbreaker • Concussive Smash • Weakening Strike | ||||||||||||
Enforcer Club (edit) | Enforcer Club | MAG_Enforcer_NonLethalFright_Club | inaccessible | Sometimes the blunt application of fear (and, admittedly, some winging elbows) is the difference between continued chaos and the re-establishment or order. |
simple | one-handed | melee | Clubs | uncommon | 1 | +1 | 1d4 + 1 | Bludgeoning | 2.5 | 8 | No | No | Yes | No | No | No | No | 0.9 | 1.9 | 65 | Non-Lethality | Concussive Smash • Weakening Strike • Backbreaker | |||||||||||||
Everburn Blade (edit) | Everburn Blade | MAG_Fire_AlwaysDippedInFire_Greatsword | Everburn Blade is an uncommon greatsword that deals additional Fire damage. |
Silent flames surge the length of the blade as soon as it clears the scabbard. |
martial | two-handed | melee | Greatswords | uncommon | 1 | 2d6 | Slashing | 1d4 | Fire | 2.5 | 8 | No | Yes | No | No | No | No | No | 2.7 | 5.4 | 130 | Pommel Strike • Lacerate • Cleave | |||||||||||||
Executioner Sword (edit) | Executioner Sword | MAG_FreeCast_Shortsword | inaccessible | Once there was a man who dreamed of unlocking every bit of his potential. It upset him when he couldn't; after all who can? When his daughter was born, she taught him about real dreams. She taught him with her eyes. |
martial | one-handed | melee | Shortswords | rare | 2 | +1 | 1d6 + 1 | Piercing | 2.5 | 8 | Yes | No | Yes | No | No | No | No | 0.9 | 1.9 | 190 | Liberated Spellcasting | Flourish • Piercing Strike | |||||||||||||
Exterminator's Axe (edit) | Exterminator's Axe | UND_DuergarRaft_PestKillerAxe | Exterminator's Axe is an uncommon greataxe that deals additional Fire damage to Plants, Insects, and Small creatures. |
The intricate engravings on this axe's blade and handle make plain the skill of its smith. |
martial | two-handed | melee | Greataxes | uncommon | 1 | 1d12 | Slashing | 2.5 | 8 | No | Yes | No | No | No | No | Yes | 3.15 | 6.3 | 130 | Scourge of Pests | Cleave • Lacerate • Prepare | ||||||||||||||
Fabricated Arbalest (edit) | Fabricated Arbalest | MAG_Gortash_HeavyCrossbow | Fabricated Arbalest is a very rare Heavy Crossbow that grants the wielder the Dazzling Ray and Illuminating Shot weapon actions. |
A perfect system must be ruled by a keen eye - and any error foolish enough to rear its head afore the eye must be quickly, precisely, and totally eliminated. This crossbow can help with that. |
martial | two-handed | ranged | Heavy Crossbows | very rare | 3 | +2 | 1d10 + 2 | Piercing | 18 | 60 | No | No | No | No | No | No | No | 8.1 | 17.8 | 960 | Piercing Shot • Brace (Ranged) | Dazzling Ray • Illuminating Shot | |||||||||||||
Faithbreaker (edit) | Faithbreaker | GOB_GoblinKing_Warhammer | Faithbreaker is an uncommon +1 Warhammer that grants the Absolute Power weapon action, which deals additional Force damage and possibly pushes them back. |
A hand-like brand stamped into the leather handle obscures the notches that would normally signify a hobgoblin's rank. |
martial | versatile | melee | Warhammers | uncommon | 1 | +1 | 1d8 + 1 | Bludgeoning | 1d10 + 1 | 2.5 | 8 | No | No | No | No | No | No | Yes | 2.7 | 5.4 | 300 | Backbreaker • Concussive Smash • Weakening Strike | Absolute Power | ||||||||||||
False Spear of the Night (edit) | False Spear of the Night | S_SHA_FalseSpearOfNight | While the handle is well made, the metal point is pitted with rust, and brittle as frozen underwear in the hands of a stone giant. |
simple | versatile | melee | Spears | common | 1d6 | Piercing | 1d8 | 2.5 | 8 | No | No | No | No | Yes | No | Yes | 1.35 | 2.7 | 2 | Rush Attack | ||||||||||||||||
Firestoker (edit) | Firestoker | MAG_Fire_IncreasePiercingDamageToBurning_HandCrossbow | The Firestoker is an uncommon Hand Crossbow that deals additional damage to Burning targets. |
Though the crossbow's bolts look burning hot, they are pleasantly warm to the touch. |
martial | one-handed | ranged | Hand Crossbows | uncommon | 1 | 1d6 | Piercing | 15 | 50 | No | No | Yes | No | No | No | Yes | 0.9 | 2 | 100 | Burned Alive | Piercing Shot • Mobile Shot | ||||||||||||||
Flail (edit) | Flail | WPN_Flail_REF | A browning piece of brain sticks stubbornly to one of the spikes. |
martial | one-handed | melee | Flails | common | 0 | 1d8 | Bludgeoning | 2.5 | 8 | No | No | No | No | No | No | Yes | 0.9 | 2 | 50 | Concussive Smash • Weakening Strike • Tenacity | ||||||||||||||||
Flail (edit) | Flail | WPN_HUM_Flail_A_0 | The head of this flail is shiny and new, its wooden shaft still coarse and unmarked by blood. |
martial | one-handed | melee | Flails | common | 0 | 1d8 | Bludgeoning | 2.5 | 8 | No | No | No | No | No | No | Yes | 0.9 | 2 | 50 | Concussive Smash • Weakening Strike • Tenacity | ||||||||||||||||
Flail +1 (edit) | Flail +1 | WPN_HUM_Flail_A_1 | A browning piece of brain sticks stubbornly to one of the spikes. |
martial | one-handed | melee | Flails | uncommon | 1 | +1 | 1d8 + 1 | Bludgeoning | 2.5 | 8 | No | No | No | No | No | No | Yes | 0.9 | 2 | 65 | Concussive Smash • Weakening Strike • Tenacity |