Template:Damage info/Primitive: Difference between revisions
HiddenDragon (talk | contribs) (Moved conditinal text so it's coloured) |
(change healing text to "hit points") |
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<includeonly><div class="bg3wiki-info-blob">{{#if: {{{die|}}} | {{DieIcon | D{{{die}}} | {{{type}}} }} }} {{DamageColor | {{{type}}} | {{#if: {{{flat value|}}} | {{{flat value}}} }}{{#if: {{{die|}}} | {{#if:{{{con|}}} | + |}}{{{count}}}d{{{die}}} }} {{#switch: {{{plus|0}}} | 0 = | + {{{plus}}} }} {{#if: {{{die|}}} | ({{#expr: {{{count}}} + {{{plus|0}}} }}~{{#expr: {{{count}}}*{{{die}}} + {{{plus|0}}} }}) }} {{DamageModifier | {{{modifier|}}} }} {{#ifeq: {{{type|}}} | Healing | {{DamageType | {{{type}}} }} | {{DamageType | {{{type}}} }} damage}} {{#if: {{{per|}}} | per {{{per}}} }} {{#if:{{{con|}}} | (Conditional)|}}}} {{#if: {{{save|}}} | ({{#switch:{{{save}}} | no | none = No [[Saving Throw]] allowed | #default = [[Saving Throw|{{{save}}} Save]] to {{#switch: {{{save effect|}}} | half | halve = halve | #default = negate }} }})}}</div>{{# | <includeonly><div class="bg3wiki-info-blob">{{#if: {{{die|}}} | {{DieIcon | D{{{die}}} | {{{type}}} }} }} {{DamageColor | {{{type}}} | {{#if: {{{flat value|}}} | {{{flat value}}} }}{{#if: {{{die|}}} | {{#if:{{{con|}}} | + |}}{{{count}}}d{{{die}}} }} {{#switch: {{{plus|0}}} | 0 = | + {{{plus}}} }} {{#if: {{{die|}}} | ({{#expr: {{{count}}} + {{{plus|0}}} }}~{{#expr: {{{count}}}*{{{die}}} + {{{plus|0}}} }}) }} {{DamageModifier | {{{modifier|}}} }} {{#ifeq: {{{type|}}} | Healing | {{DamageType | {{{type}}} | hit points }} | {{DamageType | {{{type}}} }} damage}} {{#if: {{{per|}}} | per {{{per}}} }} {{#if:{{{con|}}} | (Conditional)|}}}} {{#if: {{{save|}}} | ({{#switch:{{{save}}} | no | none = No [[Saving Throw]] allowed | #default = [[Saving Throw|{{{save}}} Save]] to {{#switch: {{{save effect|}}} | half | halve = halve | #default = negate }} }})}}</div>{{#ifeq:{{{type|}}}|Healing|[[Category:Sources of healing]]|{{Main only|[[Category:Sources of {{{type}}} damage]]}}}}</includeonly><noinclude> | ||
Examples: | Examples: | ||
Revision as of 10:31, 28 October 2023
Examples:
{{DamageInfo | 2 | Acid }}
---
{{DamageInfo | +2 | Acid }}
---
{{DamageInfo | 1d8 | Slashing}}
---
{{DamageInfo | 4d6 | Radiant}}
---
{{DamageInfo | 1d4+1 | Force}}
---
{{DamageInfo | 2d10 | Fire | per = ray }}
---
{{DamageInfo | 1d12 | Poison | per = turn }}
---
{{DamageInfo | 1d8 | Piercing | modifier = melee }}
---
{{DamageInfo | 1d8 | Piercing | modifier = ranged }}
---
{{DamageInfo | 1d8 | Piercing | modifier = finesse }}
---
{{DamageInfo | 1d8 | Bludgeoning | modifier = Wisdom }}
---
{{DamageInfo | 2d6 | Cold | save = no }}
---
{{DamageInfo | 2d6 | Acid | save = Dexterity | save effect = half }}
---
{{DamageInfo | 2d6 | Psychic | save = Wisdom }}
---
{{DamageInfo | +2 | Acid | con}}
---
{{DamageInfo | 2d6 | Healing}}
IMPORTANT NOTES
The plus
parameter must be either omitted entirely, or set to a valid number, but never provided with an empty value like {{...|plus=|...}}
. It can be set to 0, which is the same as omitting it, so if you're using this template from within another, and want to pass on an optional parameter for the plus value, you can pass it on like {{...|plus={{{MyOptionalPlus|0}}}|...}}
.