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Otto's Irresistible Dance: Difference between revisions

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| notes = * Unlike most other control spells, the target of '''Otto’s Irresistible Dance''' does not get to attempt a saving throw when the spell is first cast, meaning their turn is very likely to be wasted.
| notes = * Unlike most other control spells, the target of '''Otto’s Irresistible Dance''' does not get to attempt a saving throw when the spell is first cast, meaning their turn is very likely to be wasted.
** [[Counterspell]] is one of the very few ways to prevent this from happening
** [[Counterspell]] is one of the very few ways to prevent this from happening
* (Possible Bug) As of Patch 3, the target of this spell does not get to attempt to make saving throws on subsequent turns which makes it an irresistible 10 round crowd control ability.
* Until Patch 4 the target of this spell did not get to attempt to make saving throws on subsequent turns which makes it an irresistible 10 round crowd control ability. This bug was fixed in Patch 4.
| video = Otto's Irresistible Dance Visuals.mp4
| video = Otto's Irresistible Dance Visuals.mp4
}}
}}

Revision as of 11:47, 2 November 2023

Otto's Irresistible Dance.webp

Otto's Irresistible Dance is a level 6 enchantment spell. This spell allows spellcasters to force a creature to stay in place, inactive.

Description

Cause a creature to start dancing, making it unable to take Actions or Move. Its attackers have Advantage Icon.png Advantage on Attack rolls. The dancer has Disadvantage Icon.png Disadvantage on Attack Rolls and Dexterity Saving throws.

Properties

Details
 Range: 9 m / 30 ft
Concentration Concentration

At higher levels

Casting this spell at a higher level grants no additional benefit.

Condition: Otto's Irresistible Dance

Otto's Irresistible Dance Otto's Irresistible Dance

Duration: 10 turns

Wisdom saving throw

How to learn

Classes:

Notes

  • Unlike most other control spells, the target of Otto’s Irresistible Dance does not get to attempt a saving throw when the spell is first cast, meaning their turn is very likely to be wasted.
    • Counterspell is one of the very few ways to prevent this from happening
  • Until Patch 4 the target of this spell did not get to attempt to make saving throws on subsequent turns which makes it an irresistible 10 round crowd control ability. This bug was fixed in Patch 4.

Visuals

External Links