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Maul +1: Difference between revisions
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(Moved the uuid to Properties. Changed the trader to Dammon as the earliest sighting.) |
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| uid = WPN_Maul_1 | | uid = WPN_Maul_1 | ||
| uuid = 7e8ef269-0e7b-4352-8828-89c5fced943c | | uuid = 7e8ef269-0e7b-4352-8828-89c5fced943c | ||
| special = <!-- List of special features or abilities granted by the weapon. --> | |||
| weapon actions = Tenacity, Backbreaker, Concussive Smash <!-- Actions you get when you have proficiency and wield the weapon in your main-hand. --> | | weapon actions = Tenacity, Backbreaker, Concussive Smash <!-- Actions you get when you have proficiency and wield the weapon in your main-hand. --> | ||
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. --> | | where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. --> | ||
* This weapon can be bought from these traders: | * This weapon can be bought from these traders: |
Revision as of 13:19, 4 November 2023
Maul +1 is an uncommon, lightly enchanted maul.
A weapon of dwarven make: elegant, but strong enough to last several human lifetimes.
Properties
- Damage
- 2d6 + 1 (3~13) + Strength modifier Bludgeoning
- Details
- Rarity: Uncommon
- Enchantment: + 1
- Two-Handed
- Dippable
- Melee: 1.5 m / 5 ft
- Weight: 4.5 kg / 9 lb
- Price: 40 gp
-
UID
WPN_Maul_1UUID
7e8ef269-0e7b-4352-8828-89c5fced943c
Weapon actions
If you have proficiency, equip in main hand to gain:
- Tenacity ()
When you miss an attack, deal Bludgeoning damage equal to your Strength modifier anyway (minimum of 1).
- Backbreaker ()
Put extra force behind your strike to possibly knock your enemy .
- Concussive Smash ()
Hit an enemy with all your might to deal damage and possibly them.
Where to find
- * This weapon can be bought from these traders:
- Dammon in the Emerald Grove