Hold Person: Difference between revisions

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| title = <div style="font-size:105%; font-family:Georgia;">''"Paralysed a humanoid creature, making it unable to move and act. At the end of each turns, the creature can try to free itself."''</div>
| title = <div style="font-size:105%; font-family:Georgia;">''"Paralysed a humanoid creature, making it unable to move and act. At the end of each turns, the creature can try to free itself."''</div>
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<div style="text-align:center;">[[File:Action Icon.png|frameless|25px]] '''Action''' [[File:Spell Icon.png|frameless|upright=0.1]] '''Level 2 Spell Slot'''</div>
<div style="text-align:center;">[[File:Action Icon.png|frameless|25px]] '''Action''' [[File:Spell Slot Icon.png|frameless|upright=0.1]] '''Level 2 Spell Slot'''</div>
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| Range = 18m / 60ft
| Range = 18m / 60ft
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== Properties ==
== Properties ==
<code>[[File:Action Icon.png|frameless|25px]] Action + [[File:Spell Icon.png|frameless|upright=0.1]] Level 2 Spell Slot</code>
<code>[[File:Action Icon.png|frameless|25px]] Action + [[File:Spell Slot Icon.png|frameless|upright=0.1]] Level 2 Spell Slot</code>


''Available to level 3 [[Bard]], [[Cleric]], [[Druid]], [[Sorcerer]], [[Warlock]] and [[Wizard]].''
''Available to level 3 [[Bard]], [[Cleric]], [[Druid]], [[Sorcerer]], [[Warlock]] and [[Wizard]].''

Revision as of 04:08, 11 February 2023

Hold Person is a Level 2 Enchantment Spell. This spell allows spellcasters to paralyze a targeted creature. A paralyzed creature is unable to move and act. At the end of each turn, the affected creature can make a Wisdom saving throw to end this condition.

File:Hold Person Icon 2.png
"Paralysed a humanoid creature, making it unable to move and act. At the end of each turns, the creature can try to free itself."

Action Icon.png Action Spell Slot Icon.png Level 2 Spell Slot

Range 18m / 60ft
School Enchantment
Saving Throw Wisdom
Concentration Required
Condition Hold Person
Duration 10 turns
Class Bard, Cleric, Druid, Sorcerer, Warlock, Wizard

Description

Paralysed a humanoid creature, making it unable to move and act.

At the end of each turns, the creature can try to free itself.

Properties

Action Icon.png Action + Spell Slot Icon.png Level 2 Spell Slot

Available to level 3 Bard, Cleric, Druid, Sorcerer, Warlock and Wizard.

  • Range: Range Icon 2.png 18m / 60ft
  • Concentration: Concentration Icons.png Required
  • Saving Throw: Saving Throw Icons.png Wisdom