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Shattered Flail: Difference between revisions
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* '''Yeenoghu's Gift:''' Hitting an enemy with this weapon heals the wielder for {{DamageText|1d6|Healing}} - but they can go '''Mad''' if they don't continue hitting an enemy each turn. | * '''Yeenoghu's Gift:''' Hitting an enemy with this weapon heals the wielder for {{DamageText|1d6|Healing}} - but they can go '''Mad''' if they don't continue hitting an enemy each turn. | ||
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==Gallery== | ==Gallery== |
Revision as of 06:34, 16 November 2023
Shattered Flail is a rare Mace with a +2 Enchantment that heals the wielder when they hit an enemy - at the cost of potentially going mad when they stop attacking.
A bundle of bones and blood - and a soul-piercing demonic presence - is all that remains of the Flind's flail. It would make a decent mace with a particularly nasty bite.
Properties
- Damage
- 1d6 + 2 (3~8) + Strength modifier Bludgeoning
- Details
- Rarity: Rare
- Enchantment: + 2
- One-Handed
- Dippable
- Melee: 1.5 m / 5 ft
- Weight: 1.8 kg / 3.6 lb
- Price: 190 gp
Special
The holder of this item gains:
- Yeenoghu's Gift: Hitting an enemy with this weapon heals the wielder for 1d6hit points - but they can go Mad if they don't continue hitting an enemy each turn.
Weapon actions
If you have proficiency, equip in main hand to gain:
- Concussive Smash ()
Hit an enemy with all your might to deal damage and possibly them.
Where to find
- * Dropped by the Flind, 'leader' of the group of Gnolls attacking the Zhentarim caravan on The Risen Road.