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Warding Bond: Difference between revisions

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(Added note that Warding Bond must remain Prepared or the buff will be lost. Also a note that multiple creatures can be affected by this spell, and that redirected damage will trigger Constitution Saves.)
(Added some more notes on how Warding Bond works after testing (as of Hotfix #11). Tested the Resistances by having the caster use Blade Ward and the target receive falling damage (Bludgeoning); if falling damage is a special case feel free to correct me.)
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| higher levels =  
| higher levels =  
| notes = * This spell can be active on multiple allies at once. In such a case, the caster will redirect damage from ''all'' allies that have received Warding Bond from them.
| notes = * This spell can be active on multiple allies at once. In such a case, the caster will redirect damage from ''all'' allies that have received Warding Bond from them.
* Damage received from Warding Bond will trigger a {{Concentration}} {{SavingThrow}} if the caster is Concentrating on another spell.
* Damage redirected by Warding Bond will trigger a {{Concentration}} {{SavingThrow}} if the caster is Concentrating on another spell.
* Damage redirected by Warding Bond can be reduced by the caster's Resistances (if any).
* Warding Bond will remain active on the target party member if the caster is Downed, but will be removed if the caster dies.
* Warding Bond will have no effect on a party member who has already cast Warding Bond.
** If multiple party members cast Warding Bond on each other, Warding Bond will not activate for either party member (Resistances and bonuses to Armour Class and Saving Throws are removed, and damage is not redirected).
** If a party member casts Warding Bond on another party member, then that party member casts Warding Bond on a third party member, Warding Bond will only activate for the third party member (who has not cast Warding Bond).
* Warding Bond will persist if the caster is dismissed back to camp. In such a case, the caster will continue to receive damage redirected from their bonded target, and will be damaged (or potentially dead) when returning to camp.
* This spell must remain [[Spells#Prepared Spells|Prepared]] by the caster; removing this spell from the caster's Prepared Spells list will remove the buff from themselves and the party members they cast Warding Bond on.
* This spell must remain [[Spells#Prepared Spells|Prepared]] by the caster; removing this spell from the caster's Prepared Spells list will remove the buff from themselves and the party members they cast Warding Bond on.
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Revision as of 03:29, 29 November 2023

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Warding Bond.webp

Warding Bond is a level 2 abjuration spell. This spell allows spellcasters to bolster an ally's defenses while also sharing any damage they receive.

Description

Ward an ally. They gain Resistance to all damage, and a +1 bonus to their Armour Class Armour Class and Saving throws. Each time the target takes damage, the spellcaster takes the same amount of damage.

Properties

Cost
Action + Level 2 Spell Slot
Details
 Melee: 1.5 m / 5  ft

At higher levels

Casting this spell at a higher level grants no additional benefit.

Condition: Warding Bond

[[ Warding Bond

(Condition)| Warding Bond

]]

How to learn

Classes:

Granted by the following items:

Other ways to learn:

Notes

  • This spell can be active on multiple allies at once. In such a case, the caster will redirect damage from all allies that have received Warding Bond from them.
  • Damage redirected by Warding Bond will trigger a Concentration Concentration Saving throw if the caster is Concentrating on another spell.
  • Damage redirected by Warding Bond can be reduced by the caster's Resistances (if any).
  • Warding Bond will remain active on the target party member if the caster is Downed, but will be removed if the caster dies.
  • Warding Bond will have no effect on a party member who has already cast Warding Bond.
    • If multiple party members cast Warding Bond on each other, Warding Bond will not activate for either party member (Resistances and bonuses to Armour Class and Saving Throws are removed, and damage is not redirected).
    • If a party member casts Warding Bond on another party member, then that party member casts Warding Bond on a third party member, Warding Bond will only activate for the third party member (who has not cast Warding Bond).
  • Warding Bond will persist if the caster is dismissed back to camp. In such a case, the caster will continue to receive damage redirected from their bonded target, and will be damaged (or potentially dead) when returning to camp.
  • This spell must remain Prepared by the caster; removing this spell from the caster's Prepared Spells list will remove the buff from themselves and the party members they cast Warding Bond on.

External Links