Wild Shape: Badger: Difference between revisions

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(Updated cost/variant of field)
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When your beast form drops to 0 [[Hit Points|hit points]], you revert to your normal form.
When your beast form drops to 0 [[Hit Points|hit points]], you revert to your normal form.
|cost=action
|cost=action, wldshp
|cost2=wldshp
|additional=[[File:Badger Portrait.png|frameless|upright=1.5|left]]
|additional=[[File:Badger Portrait.png|frameless|upright=1.5|left]]


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*At Level 10, the maximum HP becomes 37.
*At Level 10, the maximum HP becomes 37.
*At Level 12, the maximum HP becomes 48.
*At Level 12, the maximum HP becomes 48.
|variants = Wild Shape: Badger, Wild Shape: Cat, Wild Shape: Spider, Wild Shape: Wolf, Wild Shape: Deep Rothé, Wild Shape: Panther, Wild Shape: Owlbear, Wild Shape: Dilophosaurus
|variant of = Wild Shape
|class learns at level 2 = Druid
|class learns at level 2 = Druid
}}
}}

Revision as of 00:48, 9 December 2023

Wild Shape Badger.webp

Wild Shape: Badger is a Wild Shape Wild Shape form available to Druids.

Description

Assume the shape of a giant badger that can Burrow into the ground. The badger has a starting health of 13 hit points that increases every two druid levels.

While in animal shape, you can't talk or cast spells. You take on the attributes of your beast form - excluding your Intelligence, Wisdom, and Charisma scores.

When your beast form drops to 0 hit points, you revert to your normal form.

Properties

Cost:
Action + Wild Shape Charge
Details:
Badger Portrait.png

Badger shape has the following physical attributes:

STR

14
(+2)

DEX

10

CON

15
(+2)

HP Icon.png Hit Points

13

Creature AC Icon.png Armour Class

10

  • Base Wild Shape Speed: You can move 9 m / 30 ft per turn.

Abilities

Bite Bite

  • Bite a target to deal 2d4 + Strength ModifierDamage TypesPiercing damage.

Claws Claws

  • Lash out with deadly claws. The target takes 2d4 + Strength ModifierDamage TypesSlashing damage and might be pushed 1.5 m / 5 ft away.

Burrow Burrow

  • Burrow into the ground and emerge at a target position, possibly knocking nearby creatures Prone Prone.

How to learn

Classes:

This action is a variation of:
Wild Shape Wild Shape