Absolute Power: Difference between revisions

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| name = Absolute Power
| name = Absolute Power
| weapons = Faithbreaker
| weapons = Faithbreaker
| summary = '''Faithbreaker''' is a [[weapon action]] that deals additional {{DamageType|Force}} damage and pushes targets away.
| description = A surge of Divine energy accompanies your swing. It deals an additional {{DamageText|1d6|Force}} damage and possibly pushes your target back {{distance | m = 5 | ft = 16 }}.
| description = A surge of Divine energy accompanies your swing. It deals an additional {{DamageText|1d6|Force}} damage and possibly pushes your target back {{distance | m = 5 | ft = 16 }}.
| on save = Target isn't pushed back.
| cost = action
| cost = action
| damage = weapon
| damage = weapon
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| recharge = Short Rest
| recharge = Short Rest
| notes =  
| notes =  
*The pushing portion of this action triggers if the target fails their [[Strength]] [[saving throw]] against attacker's [[DC|Spellcasting DC]].
}}
}}

Revision as of 19:52, 21 December 2023

Template:Up to date

Faithbreaker is a weapon action that deals additional Damage TypesForce damage and pushes targets away.

Description

A surge of Divine energy accompanies your swing. It deals an additional 1d6Damage TypesForce damage and possibly pushes your target back 5 m / 17 ft.

Properties

Cost
Action
Damage
Normal weapon damage
+
D6 Force.png 1d6 (1~6) Damage TypesForce damage
Details
Attack roll
STR Save (On Save: Target isn't pushed back.)
 Range: Normal weapon range
Recharge: Short rest


How to learn

Granted by the weapons: