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Danse Macabre: Difference between revisions
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(Added immunity to Demonspirit Madness to notes.) |
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* The ghouls are also able to bite a target that is {{Cond|Prone}}, {{Cond|Knocked Out}}, or {{Cond|Sleeping}}. The damage dealt through biting will be regained as {{DamageIcon|Healing}} [[Hit Points]]. {{verify}} | * The ghouls are also able to bite a target that is {{Cond|Prone}}, {{Cond|Knocked Out}}, or {{Cond|Sleeping}}. The damage dealt through biting will be regained as {{DamageIcon|Healing}} [[Hit Points]]. {{verify}} | ||
* This spell can only be acquired by completing the quest [[Unlock the Ancient Tome]]{{Blur| in [[Act Three]], which fully unlocks the secrets of the [[Necromancy of Thay]]. | * This spell can only be acquired by completing the quest [[Unlock the Ancient Tome]]{{Blur| in [[Act Three]], which fully unlocks the secrets of the [[Necromancy of Thay]]. | ||
*The Ghouls are immune to {{Cond|Demonspirit Madness}}. This prevents them from being driven {{Cond|Demonspirit Madness|Mad}} due to a failed Wisdom saving throw when the summoner wears {{very rare|Abyss Beckoners}} | |||
* Currently (09/13/2023) the Necromancy Wizard subclass is causing this spell to summon 5 ghouls instead of 4. Spell tooltip unchanged. | * Currently (09/13/2023) the Necromancy Wizard subclass is causing this spell to summon 5 ghouls instead of 4. Spell tooltip unchanged. | ||
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Revision as of 10:56, 22 December 2023
Danse Macabre is a 5th level Necromancy spell that summons 4 uncontrollable Ghouls to fight for you.
Description
Create 4 ghouls that fight alongside you.
Properties
- Each Ghoul has a chance to the target on hit (DC 5 Constitution Save).
- Only available through items as a once per Recharge: Long rest action that does not consume a Spell Slot.
How to learn
Notes
- The ghouls are also able to bite a target that is , , or . The damage dealt through biting will be regained as Hit Points. [Needs Verification]
- This spell can only be acquired by completing the quest Unlock the Ancient Tome in Act Three, which fully unlocks the secrets of the Necromancy of Thay.
- The Ghouls are immune to . This prevents them from being driven due to a failed Wisdom saving throw when the summoner wears Abyss Beckoners
- Currently (09/13/2023) the Necromancy Wizard subclass is causing this spell to summon 5 ghouls instead of 4. Spell tooltip unchanged.