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Ironbound Pursuit: Difference between revisions
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HiddenDragon (talk | contribs) (Updated damage fields) |
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| image = Ironbound Pursuit.webp | | image = Ironbound Pursuit.webp | ||
| cost = action | | cost = action | ||
| damage = | | damage = 3d8 | ||
| save = | | damage type = Bludgeoning | ||
| damage modifier = Strength | |||
| save = DEX | |||
| save dc = caster | |||
| range = melee | | range = melee | ||
| condition = Prone | | condition = Prone | ||
| condition duration = | | condition duration = 2 | ||
| condition save = Dexterity | | condition save = Dexterity | ||
| used by creatures = Redcap | | used by creatures = Redcap | ||
}} | }} |
Revision as of 00:06, 23 December 2023
Ironbound Pursuit is a melee class action used by Redcaps.
Description
Launch a flying kick that pushes the target back 2m and knocks it .
Properties
- Cost:
-
Action
- Damage:
-
3d8 (3~24) + Strength modifier
Bludgeoning
- Details:
-
Melee: 1.5 m / 5 ft
-
DEX Save (Spell save DC)
Condition: Prone
Duration: 2 turns
- Can't move or take
Actions,
Bonus actions, or
Reactions, and has
Disadvantage on
Strength and Dexterity saving throws.
- Attacks against a Prone creature have
Advantage if they're made within
3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only
1.5 m / 5 ft of Movement Speed to stand up.
- A character with the Athlete feat spends only
How to learn
Used by creatures: Redcap