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Tenacity: Difference between revisions
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| weapon types = Flails, Morningstars, Greatclubs, Mauls | | weapon types = Flails, Morningstars, Greatclubs, Mauls | ||
| description = When you miss an attack, deal {{DamageType|Bludgeoning}} damage equal to your [[Strength]] [[Ability scores#Ability score modifiers|modifier]] anyway (minimum of 1). | | description = When you miss an attack, deal {{DamageType|Bludgeoning}} damage equal to your [[Strength]] [[Ability scores#Ability score modifiers|modifier]] anyway (minimum of 1). | ||
| damage = Strength | | damage = <nowiki>Strength modifier</nowiki> | ||
| damage type = Bludgeoning | | damage type = Bludgeoning | ||
| image = Tenacity.webp | | image = Tenacity.webp | ||
| cost = reaction | | cost = reaction | ||
}} | }} |
Revision as of 09:34, 31 December 2023
For the passive feature, see Tenacity (passive feature).
Tenacity is a weapon action available to characters proficient in and wielding a flail, morningstar, greatclub, or maul in their main hand.
Description
When you miss an attack, deal Bludgeoning damage equal to your Strength modifier anyway (minimum of 1).
Properties
- Cost
- Reaction
- Damage
- Strength modifier Bludgeoning
How to learn
Granted by wielding the following weapon types with proficiency: