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Magical Pike: Difference between revisions

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m (Added damage type category)
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| image = Pike PlusOne Icon.png
| image = Pike PlusOne Icon.png
| icon = Pike PlusOne Unfaded Icon.png
| icon = Pike PlusOne Unfaded Icon.png
| uid = MAG_Generic_02_Pike_1
| uuid = c6323431-6efc-4fb6-af72-75f0a056a449
| description =  
| description =  
| quote = The base of this polearm's shaft is splintered, likely having borne the weight of a rider plucked from their mount.
| quote = The base of this polearm's shaft is splintered, likely having borne the weight of a rider plucked from their mount.
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| handedness = two-handed <!-- one-handed, versatile, two-handed -->
| handedness = two-handed <!-- one-handed, versatile, two-handed -->
| type = Pikes <!-- One of [[Category:Weapon Types]]. Always plural. -->
| type = Pikes <!-- One of [[Category:Weapon Types]]. Always plural. -->
| rarity = uncommon <!-- Leave EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story -->
| rarity = uncommon  
| enchantment = +1 <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| enchantment = +1 <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| damage = 1d10 +1 <!-- Must follow the strict format XdY + Z, with the "+ Z" only needed if the weapon has an enchantment. -->
| damage = 1d10 +1
| damage type = Piercing <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning -->
| damage type = Piercing  
| versatile damage = <!-- Same format as regular damage, or leave EMPTY if this isn't a Versatile weapon. -->
| extra damage = <!-- Same format as regular damage, but with damage type directly on the same line. -->
| range m = <!-- Leave EMPTY if melee, otherwise range in meters. -->
| range ft = <!-- Leave EMPTY if melee, otherwise range in feet. -->|<!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"!  Never actually type "no"! -->
| ammunition =
| finesse =
| heavy = yes
| heavy = yes
| light =
| loading =
| reach = yes
| reach = yes
| thrown =
| can't dual wield =
| dippable = yes
| dippable = yes
| weight kg = 8.1
| weight kg = 8.1
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== External links ==
== External links ==
* {{FRWiki|Pike (weapon)|long}}
* {{FRWiki|Pike (weapon)|long}}
[[Category:Sources of Piercing damage]]

Revision as of 09:55, 20 January 2024

Template:Up to date

Magical Pike image

Magical Pike is an uncommon, lightly enchanted (+1) variant of the Pikes family of weapons. It is a martial melee weapon that's wielded with both hands. It gives the user extra reach in melee combat.

Description Icon.png

The base of this polearm's shaft is splintered, likely having borne the weight of a rider plucked from their mount.

Properties

Damage
D10 Piercing.png 1d10 + 1 (2~11) + Strength modifier Damage TypesPiercing
Details
Pikes Pikes
Rarity: Uncommon
Enchantment: + 1
 Two-Handed
Extra Reach Extra Reach
Dippable Dippable
 Range: 2.5 m / 8 ft
 Weight: 8.1 kg / 16.2 lb
Price: 40 gp
UID MAG_Generic_02_Pike_1
UUID c6323431-6efc-4fb6-af72-75f0a056a449

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Rush Attack Rush Attack ()

Charge forward and attack the first enemy in your way, possibly pushing them Off Balance Off Balance.

Piercing Strike Piercing Strike ()

Stab an enemy and possibly inflict Gaping Wounds Gaping Wounds.

Brace (Melee) Brace ()

Spend 6 m / 20 ft of your movement. For the rest of your turn, roll melee damage twice and use the highest result.

Where to find

  • * Found within a Rosewood Casket in the Lower City Graveyard at X: 16 Y: 25, after digging up a dirt mound.

External links