Clear Area (Condition): Difference between revisions

From Baldur's Gate 3 Wiki
Jump to navigation Jump to search
(sources)
(Added properties and empty notes field (using bot))
 
Line 3: Line 3:
* Hiding in an unobscured area. Will be caught on sight.
* Hiding in an unobscured area. Will be caught on sight.
| suppress sources = true
| suppress sources = true
| stack id = OBSCURED
| properties = DisableCombatlog, DisableOverhead
| notes =
}}
}}
==Sources of Clear Area==
==Sources of Clear Area==
* Obtained while {{SAI|Hide|hiding}} in an unobscured area.
* Obtained while {{SAI|Hide|hiding}} in an unobscured area.

Latest revision as of 19:48, 3 February 2024

  • Hiding in an unobscured area. Will be caught on sight.

Properties

Stack ID Stack ID: OBSCURED

More properties More properties:

Conditions with the same stack ID

Conditions with the stack ID OBSCURED, only one of these can be applied at the same time:

Condition Effects

Clear Area (Condition) Clear Area

  • Hiding in an unobscured area. Will be caught on sight.

Heavily Obscured (Condition) Heavily Obscured

  • Hiding in a Heavily Obscured area. Will go undetected unless they get too close to another creature.

Lightly Obscured (Condition) Lightly Obscured

  • Hiding in a Lightly Obscured area. Has to make a Stealth check when caught.

Sneaking (Condition) Sneaking

  • Hiding in an unobscured area. Will be caught on sight.

Sources of Clear Area[edit | edit source]

  • Obtained while hiding hiding in an unobscured area.