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Club: Difference between revisions
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| price = 10 | | price = 10 | ||
| weapon actions = Concussive Smash | | weapon actions = Concussive Smash | ||
| notes = * The clubs lying around near the raft in the [[Moonrise Towers Prison]] will automatically be equipped when placed in a character's inventory. This can be exploited to force NPCs to unequip their existing weapons and allow them to be pickpocketed. | |||
}} | }} | ||
[[Category:Sources of Bludgeoning damage]] | [[Category:Sources of Bludgeoning damage]] |
Revision as of 16:23, 13 February 2024
Club is a mundane, nonmagical variant of the Clubs family of weapons. It is a simple melee weapon wielded in one hand. It's a light weapon that anyone can dual-wield without special training. It is more or less a temporary weapon considering other simple weapons like Mace are superior to it in damage.
A long, deep crack runs through the side of the wood, filled with crusted blood.
Properties
- Damage
- 1d4 (1~4) + Strength modifier Bludgeoning
- Details
- Rarity: Common
- Enchantment: None
- One-Handed
- Light
- Dippable
- Melee: 1.5 m / 5 ft
- Weight: 0.9 kg / 1.8 lb
- Price: 10 gp
Weapon actions
If you have proficiency, equip in main hand to gain:
- Concussive Smash ()
Hit an enemy with all your might to deal damage and possibly them.
Notes
- The clubs lying around near the raft in the Moonrise Towers Prison will automatically be equipped when placed in a character's inventory. This can be exploited to force NPCs to unequip their existing weapons and allow them to be pickpocketed.