Flame Strike: Difference between revisions

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{{SpellPage
{{SpellPage
| name = Flame Strike
| name = Flame Strike
| image = Flame_Strike_Icon.png
| image = Flame Strike.webp
| level = 5
| level = 5
| school = Evocation
| school = Evocation
| classes = Wizard, Light Domain
| ritual =
| races =  
| classes = Cleric
| summary = This spells allows the caster to make a pillar of divine flame at a chosen location dealing  {{DamageText | 5d6 | Fire}} damage and {{DamageText | 5d6 | Radiant}} damage.
| class learns at level 9 = Cleric, Fiend, Light Domain:Domain Spell
| class learns at level 2 =
| races =
| race learns at level 1 =
| race learns at level 2 =
| summary = This spell allows the caster to make a pillar of divine flame at a chosen location dealing  {{DamageText | 5d6 | Fire}} damage and {{DamageText | 5d6 | Radiant}} damage.
| description = Make a pillar of divine fire roar down from the heavens like the wrath of affronted angels.
| description = Make a pillar of divine fire roar down from the heavens like the wrath of affronted angels.
| action type = action
| cost = action, spell5
| attack roll =
| damage = 5d6
| damage = 5d6
| damage modifier =
| damage type = Fire
| damage type = Fire
| damage per =
| extra damage = 5d6
| extra damage = 5d6
| extra damage modifier =
| extra damage type = Radiant
| extra damage type = Radiant
| damage save = Dexterity
| extra damage per =
| damage save effect = half
| concentration =
| save = DEX
| on save = Targets still take half damage.
| range = ranged
| range = ranged
| range m = 18
| range m =
| range ft = 60
| range ft =
| higher levels = Deal an additional {{DamageText | 1d6 | Fire}} damage and {{DamageText | 1d6 | Radiant}} damage per level
| aoe = radius
|extra damage save=Dexterity|extra damage save effect=half|aoe=radius|aoe m=3|aoe ft=10}}
| aoe m = 3
| aoe ft = 10
| condition =
| condition duration =
| condition save =
| area =
| area category =
| area shape =
| area range m =
| area range ft =
| area duration =
| area turn start damage =
| area turn start damage type =
| area turn start damage save =
| area turn start damage save effect =
| area turn end damage =
| area turn end damage type =
| area turn end damage save =
| area turn end damage save effect =
| area condition =
| area condition 2 =
| area condition 3 =
| area condition 4 =
| higher levels = Deals an additional {{DamageText | 1d6 | Fire}} damage and {{DamageText | 1d6 | Radiant}} damage for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 5th.
| notes = * Flame strike is often compared with {{SAI|Fireball}}:
** When cast with a level 5 spellslot, both deal 10d6 damage total, though Flame Strike has a slight advantage in general due to the mixed damage type it has. Fire damage is often resisted and radiant damage is often not.
** Relatedly, Flame Strike imparts two separate instances of damage for the affect targets, once radiant, once fire. This has many mechanical benefits, but the main one is that it forces all targets who are concentrating to each roll a [[Concentration]] [[Saving Throw]] twice.
** Fireball requires a direct trajectory between the caster and the target for the fireball to travel, Flame Strike can be used within range as long as the caster has sight on the target location.
** Fireball has a 33% larger radius of effect when compared to Flame Strike
* In 5e, Flame Strike deals 2d6 less damage than a level 5 fireball, while having half the effect radius.
* The incantation for Flame Strike is '''Torrē''', the Latin command "parch/scorch/burn!"
| video =
}}
 
== External Links ==
* {{FRWiki|Flame strike|long}}
 
[[Category:Sources of Fire damage]]
[[Category:Sources of Radiant damage]]

Latest revision as of 10:07, 19 February 2024

Flame Strike.webp

Flame Strike is a level 5 evocation spell. This spell allows the caster to make a pillar of divine flame at a chosen location dealing 5d6 Damage TypesFire damage and 5d6 Damage TypesRadiant damage.

Description

Make a pillar of divine fire roar down from the heavens like the wrath of affronted angels.

Properties

Cost
Action + Level 5 Spell Slot
Damage
D6 Fire.png 5d6 (5~30) Damage TypesFire damage
+
D6 Radiant.png 5d6 (5~30) Damage TypesRadiant damage
Details
DEX Save (On Save: Targets still take half damage.)
 Range: 18 m / 60 ft
AoE: 3 m / 10 ft (Radius)

At higher levels

Deals an additional 1d6 Damage TypesFire damage and 1d6 Damage TypesRadiant damage for each Spell Slot Level above 5th.

How to learn

Classes:

Notes

  • Flame strike is often compared with Fireball Fireball:
    • When cast with a level 5 spellslot, both deal 10d6 damage total, though Flame Strike has a slight advantage in general due to the mixed damage type it has. Fire damage is often resisted and radiant damage is often not.
    • Relatedly, Flame Strike imparts two separate instances of damage for the affect targets, once radiant, once fire. This has many mechanical benefits, but the main one is that it forces all targets who are concentrating to each roll a Concentration Saving Throw twice.
    • Fireball requires a direct trajectory between the caster and the target for the fireball to travel, Flame Strike can be used within range as long as the caster has sight on the target location.
    • Fireball has a 33% larger radius of effect when compared to Flame Strike
  • In 5e, Flame Strike deals 2d6 less damage than a level 5 fireball, while having half the effect radius.
  • The incantation for Flame Strike is Torrē, the Latin command "parch/scorch/burn!"

External Links[edit | edit source]