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Flame Strike
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Description
Make a pillar of divine fire roar down from the heavens like the wrath of affronted angels.Properties
- Cost
- Action + Level 5 Spell Slot
- Damage: 10~60
- Details
- DEX Save (On Save: Targets still take half damage.)
- Range: 18 m / 60 ft
- AoE: 3 m / 10 ft (Radius)


5d6
+ 5d6
At higher levels
Deals an additional 1d6 damage and 1d6 damage for each spell slot level above 5th.Technical details
UID
Target_FlameStrike
Spell flags
How to learn
Classes:
- Class level 9: Cleric, The Fiend, Light Domain (Domain Spell), and War Domain (Domain Spell)
Notes
- Flame strike is often compared with
- When cast with a level 5 spellslot, both deal 10d6 damage total, though Flame Strike has a slight advantage in general due to the mixed damage type it has: fire damage is often resisted while radiant damage often is not.
- Relatedly, Flame Strike imparts two separate instances (not merely types) of damage for the affect targets: radiant and fire. This has many mechanical benefits, the main one being it forces all targets which are concentrating to each roll a Concentration Saving Throw twice.
- Fireball requires a direct trajectory between the caster and the target for the fireball to travel; Flame Strike can be used within range as long as the caster has sight on the target location.
- Fireball has a 33% larger radius of effect when compared to Flame Strike.
:
- In D&D 5e, Flame Strike deals 2d6 less damage than a level 5 fireball, while having half the effect radius.
- The incantation for Flame Strike is Torrē, the Latin command "Parch/scorch/burn".