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Flame Strike

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Flame Strike is a level 5 evocation spell. It allows the caster to make a pillar of divine flame at a chosen location dealing 5d6FireFire damage and 5d6RadiantRadiant damage.

Description

Make a pillar of divine fire roar down from the heavens like the wrath of affronted angels.

Properties

Cost
Action + Level 5 Spell Slot
Damage: 10~60
5d6FireFire
+ 5d6RadiantRadiant
Details
DEX SaveDEX Save (On Save: Targets still take half damage.)
Range: 18 m (60 ft) Range: 18 m (60 ft)
AoE: 3 m (10 ft) Radius AoE: 3 m (10 ft) Radius

At higher levels

Deals an additional 1d6FireFire damage and 1d6RadiantRadiant damage for each spell slot level above 5th.

Technical details

How to learn

Classes:

Notes

  • Flame Strike is often compared with the similar spell FireballFireball:
    • When cast with a level 5 spell slot, both deal 10d6 damage, though Flame Strike generally has a slight advantage here due to the mixed damage type it has: Fire damage is often resisted, while Radiant damage rarely is.
    • Relatedly, Flame Strike imparts two separate instances of damage to the affected targets, one for each damage type. This has many mechanical benefits, such as forcing all targets who are concentrating to each roll two saving throws to maintain concentration.
    • Fireball requires a direct trajectory between the caster and the target for the Fireball to travel, while Flame Strike can be used within range so long as the caster has sight of the target location.
    • Fireball has a roughly 69% larger area of effect when compared to Flame Strike.
    • Fireball can be cast at 3rd or 4th level if the caster cannot or does not wish to use higher-level spell slots.
  • In D&D 5e, Flame Strike deals only 4d6 Fire and 4d6 Radiant damage at 5th level, and upcasting it only increases one of the damage types by 1d6, rather than both.
  • The incantation for Flame Strike is Torrē, the Latin command "Parch/Scorch/Burn".

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