Open Wound (Condition): Difference between revisions

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(→‎Notes: Previously mentioned that any healing cures this condition. This is false.)
(Healing does remove Open Wound.)
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{{ConditionPage
{{ConditionPage
| effects =
|effects =
Creature has recently cut itself.  
Creature has recently cut itself.  
*{{Duration|10}}.  
*{{Duration|10}}.  
*Will lead into the {{Cond|Rotting}} condition if a {{SavingThrow|CON|dc=15}} fails.
*Will lead into the {{Cond|Rotting}} condition if a {{SavingThrow|CON|dc=15}} fails.
| stack id =HAG_SMALLCUT| properties =IgnoreResting| notes =
* Removed by healing*
| stack id = HAG_SMALLCUT
}}
| properties = IgnoreResting
{{Inflicts|Rotting|cond}}
| suppress sources = yes
 
| notes =
== Sources ==
* The in-game tooltip does not mention it, but this condition is removed by healing.
}}{{Inflicts|Rotting|cond}}
== Sources of Open Wound==
* Barbed Bulrush: interacting with the plant triggers an automatic {{ability check|Sleight of Hand|10}} that gives the character {{Cond|Open Wound}} if failed. Located in the [[Sunlit Wetlands]].  
* Barbed Bulrush: interacting with the plant triggers an automatic {{ability check|Sleight of Hand|10}} that gives the character {{Cond|Open Wound}} if failed. Located in the [[Sunlit Wetlands]].  
* Spike Traps: if triggered the trap inflicts {{Cond|Bleeding}} and {{Cond|Open Wound}} with no [[Saving Throw]]. Located throughout the deeper waterways in the [[Sunlit Wetlands]].  
* Spike Traps: if triggered the trap inflicts {{Cond|Bleeding}} and {{Cond|Open Wound}} with no [[Saving Throw]]. Located throughout the deeper waterways in the [[Sunlit Wetlands]].
 
== Notes ==

Revision as of 09:25, 21 February 2024

Creature has recently cut itself.

Properties

More properties:

Notes

  • The in-game tooltip does not mention it, but this condition is removed by healing.

Sources of Open Wound