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Lantern: Difference between revisions
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(Added damage type category) |
Chronofreak (talk | contribs) No edit summary |
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| damage = 1d4 | | damage = 1d4 | ||
| damage type = Bludgeoning | | damage type = Bludgeoning | ||
| extra damage | | extra damage = 1d4 Fire | ||
| light = yes | | light = yes | ||
| dippable = yes | | dippable = yes |
Revision as of 01:02, 1 March 2024
Lantern is utility item as a light source and doubles as improvised weapon of the Clubs family. It is a simple melee weapon wielded in one hand. It's a works exactly like a Torch in utility and combat functions.
A deep oily smell wafts from this crude tree branch.
Properties
- Damage
- 1d4 (1~4) + Strength modifier Bludgeoning
- Extra damage
- 1d4 (1~4) Fire
- Details
- Rarity: Common
- Enchantment: None
- One-Handed
- Light
- Dippable
- Melee: 1.5 m / 5 ft
- Weight: 0.9 kg / 1.8 lb
- Price: 10 gp
-
UID
WPN_HUM_Torch_Lantern_AUUID
81705db9-5b32-4ccd-91be-f8bad863ec48
Weapon actions
If you have proficiency, equip in main hand to gain:
- Concussive Smash ()
Hit an enemy with all your might to deal damage and possibly them.
Where to find
- Carried by various Absolute Cultists throughout the Shadow-Cursed Lands.