Dream Guardian/combat: Difference between revisions

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{{Action|bonus}}}}
{{Action|bonus}}}}


{{Feature box|name=Psionic Suggestion: Hush|image name=Psionic Suggestion: Hush.webp
{{Feature box|name=Psionic Suggestion|image name=Command_Halt.webp
|* Command a creature to be {{Cond|Silenced|Silent}} for 2 turns unless they succeed a charisma saving throw.
|* Command a creature to to flee, move closer, freeze, drop to the ground, drop its weapon, or be silenced for 2 turns. The target must succeed on a Wisdom saving throw in order to resist the effects.
 
{{Range|m=18|ft=60}}
 
{{Action}}}}
 
{{Feature box|name=Command: Flee|image name=Command Flee.webp|* Command a creature to Flee from you on its turn and do nothing else.
 
{{Range|m=18|ft=60}}
 
{{Action}}}}
 
{{Feature box|name=Command: Drop|image name=Command Drop.webp|* Command a creature to {{Cond|Disarmed|drop}} its weapon on its turn and do nothing else.


{{Range|m=18|ft=60}}
{{Range|m=18|ft=60}}
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* The appearance and race of the four Dream Guardians is randomized.  
* The appearance and race of the four Dream Guardians is randomized.  
* Despite their appearances, none of them have any racial passives.
* Despite their appearances, none of them have any racial passives.
* The Dream Guardian's spells are unique versions of common spells: its [[Misty Step]] is called "[[Fleeting Dream]]", and its [[Command]] is called "[[Psionic Suggestion]]" and has a special variant that silences enemies.
* The Dream Guardian's "[[Psionic Suggestion]]" is similar to [[Command]] but has a special variant that {{Cond|Silenced|Silences}} enemies for 2 turns.





Revision as of 02:41, 5 March 2024

This page focuses on the Dream Guardian's behaviour during turn-based combat gameplay. This page is a list of information, rather than a guide. Please refer to separate pages for full combat guides.

The Dream Guardian will only appear in combat during the final battle Atop the Netherbrain if the player chose to side with Orpheus rather than the Emperor. At the start of combat, the Emperor will summon four Dream Guardians to fight alongside him.

Attacks and Abilities

Main Hand Attack.webp
Normal weapon damage

Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Misty Step.webp

Surrounded by silver mist, you teleport to an unoccupied space you can see.
 Range: 18 m / 60 ft

[[* Command a creature to to flee, move closer, freeze, drop to the ground, drop its weapon, or be silenced for 2 turns. The target must succeed on a Wisdom saving throw in order to resist the effects.

 Range: 18 m / 60 ft

Action]]

Dominate Person.webp

Dominate a nearby humanoid. Allies are unaffected.

Each time the dominated creature takes damage, it may repeat the Saving throw against your domination.

INT Save
 Range: 18 m / 60 ft

Notes

  • The appearance and race of the four Dream Guardians is randomized.
  • Despite their appearances, none of them have any racial passives.
  • The Dream Guardian's "Psionic Suggestion" is similar to Command but has a special variant that Silences Silences enemies for 2 turns.


Loot