Spiderstep Staff: Difference between revisions

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(Created page with "{{Inaccessible}} {{WeaponPage | <!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage --> | image = Spiderstep Staff Faded.png | icon = Spiderstep Staff Unfaded Icon.png | description = | quote = Slightly sticky to the touch, this staff has excellent grip. | category = simple <!-- martial or simple --> | melee or ranged = melee <!-- melee or ranged, duh --> | handedness = versatile <!-- one-handed, versatile, two-handed --> | type...")
 
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{{Inaccessible}}
{{Inaccessible}}
{{WeaponPage
{{WeaponPage
| <!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage -->
| image = Spiderstep Staff Faded.png
| image = Spiderstep Staff Faded.png
| controller icon = Spiderstep Staff Unfaded.png
| icon = Spiderstep Staff Unfaded Icon.png
| icon = Spiderstep Staff Unfaded Icon.png
| description =  
| description =  
| quote = Slightly sticky to the touch, this staff has excellent grip.
| quote = Slightly sticky to the touch, this staff has excellent grip.
| category = simple <!-- martial or simple -->
| category = simple
| melee or ranged = melee <!-- melee or ranged, duh -->
| melee or ranged = melee
| handedness = versatile <!-- one-handed, versatile, two-handed -->
| handedness = versatile
| type = Quarterstaves <!-- One of [[Category:Weapon Types]]. Always plural. -->
| type = Quarterstaves
| rarity = uncommon <!-- Leave EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story -->
| rarity = uncommon
| enchantment = <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| damage = 1d6
| damage = 1d6 <!-- Must follow the strict format XdY + Z, with the "+ Z" only needed if the weapon has an enchantment. -->
| damage type = Bludgeoning
| damage type = Bludgeoning <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning -->
| versatile damage = 1d8
| versatile damage = 1d8 <!-- Same format as regular damage, or leave EMPTY if this isn't a Versatile weapon. -->
| extra damage = <!-- Same format as regular damage, but with damage type directly on the same line. -->
| range m = <!-- Leave EMPTY if melee, otherwise range in meters. -->
| range ft = <!-- Leave EMPTY if melee, otherwise range in feet. -->
| <!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"!  Never actually type "no"! -->
| ammunition =
| finesse =
| heavy =
| light =
| loading =
| reach =
| thrown =
| can't dual wield =
| dippable = yes
| dippable = yes
| weight kg = 1.8
| weight kg = 1.8
| weight lb = 3.6
| weight lb = 3.6
| price = 180
| price = 180
| uid = UNI_FOR_WebStaff
| uuid = baa8bd91-09ec-4c92-a0e1-4a5a9d4ea8ed
| passives = Spider Step
| special =  
| special =  
* {{Passive|Spider Step}}
| weapon actions = Topple
Main Hand Only
| where to find = * Not accessible through normal gameplay, but can still be accessed via third party tools.
* {{WeaponAction|Topple}}
| weapon actions =  
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. -->
}}
}}

Latest revision as of 20:21, 20 March 2024

Spiderstep Staff image

Spiderstep Staff is an uncommon variant of the Quarterstaves family of weapons. It is a simple melee weapon that can be wielded in one hand, or with both hands for extra damage.

Description Icon.png

Slightly sticky to the touch, this staff has excellent grip.

Properties

One-handed damage
D6 Bludgeoning.png 1d6 (1~6) + Strength modifier Damage TypesBludgeoning damage
Two-handed damage
D8 Bludgeoning.png 1d8 (1~8) + Strength modifier Damage TypesBludgeoning damage
Details
Quarterstaves Quarterstaves
Rarity: Uncommon
Enchantment: None
 Versatile
Dippable Dippable
 Melee: 1.5 m / 5  ft
 Weight: 1.8 kg / 3.6 lb
Price: 180 gp
UID UNI_FOR_WebStaff
UUID baa8bd91-09ec-4c92-a0e1-4a5a9d4ea8ed

Special

The holder of this item gains:

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Topple Topple ()

Swipe at a creature to knock it Prone.

Where to find

  • Not accessible through normal gameplay, but can still be accessed via third party tools.