Demonspirit Aura: Difference between revisions

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{{ActionPage
{{Passive feature page
| this is an example =
| summary = '''Demonspirit Aura''' is a toggleable passive feature granted by the {{RarityItem|Abyss Beckoners}} that improve the [[Resistance|damage resistance]] of summons at the risk of driving them {{Cond|Demonspirit Madness|mad}}.
| summary = '''Demonspirit Aura''' is a Toggleable Passive Feature granted by the {{RarityItem|Abyss Beckoners}} that improve the [[Resistance|damage resistance]] of summons at the risk of driving them [[Demonspirit Madness (Condition)|mad]].
| description =
| description =
The wearer's summoned creatures have [[resistance]] to all damage except {{DamageType|Psychic}} damage.
The wearer's summoned creatures have [[resistance]] to all damage except {{DamageType|Psychic}} damage.


At the start of the summoned creatures turn, it must succeed a {{Saving Throw|Wisdom}} or be driven [[Demonspirit Madness (Condition)|Mad]].
At the start of the summoned creatures turn, it must succeed a {{Saving Throw|Wisdom}} or be driven {{Cond|Demonspirit Madness|Mad}}.
| image = Demonspirit Aura.webp
| image = Demonspirit Aura.webp
| level =
| icon = Demonspirit Aura Icon.webp
| school =
| toggleable = yes
| cost =
| additional =  
| concentration =
| damage =
| damage2 =
| recharge =
| duration =
| save =
| attack roll =
| ritual =
| range = self
| range m =
| range ft =  
| aoe = radius
| aoe = radius
| aoe m = 9
| aoe m = 9
| aoe ft = 30
| aoe ft = 30
| additional =
| higherlevels =
| variants =
| condition = Demonspirit  
| condition = Demonspirit  
| condition duration =  
| condition duration =  
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| condition2 duration = 1
| condition2 duration = 1
| condition2 save = Wisdom
| condition2 save = Wisdom
| area =
| area category =
| area shape =
| area range m =
| area range ft =
| area duration =
| area turn start damage =
| area turn start damage type =
| area turn start damage save =
| area turn start damage save effect =
| area turn end damage =
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| area condition =
| area condition save =
| area condition2 =
| area condition2 save =
| area condition3 =
| area condition3 save =
| area condition4 =
| area condition4 save =
| X learns at level X =
| granted by feats =
| granted by items = Abyss Beckoners
| granted by spells =  
| granted by spells =  
| used by creatures =
| used by creatures =
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}}
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[[Category:Passive features]]
[[Category:Toggleable passive features]]

Revision as of 20:36, 30 March 2024

Demonspirit Aura.webp

Demonspirit Aura is a toggleable passive feature granted by the Abyss Beckoners that improve the damage resistance of summons at the risk of driving them mad mad.

Description

The wearer's summoned creatures have resistance to all damage except Damage TypesPsychic damage.

At the start of the summoned creatures turn, it must succeed a Wisdom saving throw or be driven Mad Mad.

Condition: Demonspirit

Demonspirit Demonspirit

Condition: Demonspirit Madness

Demonspirit Madness Demonspirit Madness

Duration: 1 turn

Wisdom saving throw

  • Affected entity has been driven to a frenzy by magical madness. It will attack the nearest creature on its turn.
  • At the end of each turn, the affected entity makes a DC 13  Wisdom saving throw. On a successful save, the condition is removed.

How to learn

Granted by the equipment:

Notes

  • Even though it is not stated ingame the aura has a size of AoE: 9 m / 30 ft (Radius) coming from the wearer.
    • This can be seen ingame as a red circle around the player.