Nature's Ward: Difference between revisions

From Baldur's Gate 3 Wiki
Jump to navigation Jump to search
(Added feature)
 
mNo edit summary
 
(5 intermediate revisions by 2 users not shown)
Line 1: Line 1:
[[File:Nature's Ward Icon.png|frameless|right]]
{{Passive feature page
'''Nature's Ward''' is a [[Circle of the Land]] [[Druid]] passive feature that grants immunity to [[Charmed (Condition)|Charm]] and [[Frightened (Condition)|Frighten]] effects from elementals and fey creatures. The Druid also becomes immune to Disease and Poison.
|image=Nature's Ward.webp
 
|icon=Nature's Ward Icon.webp
== Description ==
|summary='''Nature's Ward''' is a {{Class|Circle of the Land}} passive feature that grants immunity to Charm and Frighten effects from elementals and fey creatures. The Druid also becomes immune to Disease and Poison.
You can't be [[Charmed (Condition)|Charmed]] or [[Frightened (Condition)|Frightened]] by elementals and fey. Disease and poison also no longer affect you.
|description = You can't be {{Cond|Charmed}} or {{Cond|Frightened}} by elementals and fey. Disease and poison also no longer affect you.
 
|class learns at level 10 = Circle of the Land
== How to Acquire ==
}}
* Level 10 {{Class|Circle of the Land}}
{{DruidNavbox}}
 
[[Category:Passive Features]]

Latest revision as of 22:11, 30 March 2024

Nature's Ward.webp

Nature's Ward is a Circle of the Land Druid passive feature that grants immunity to Charm and Frighten effects from elementals and fey creatures. The Druid also becomes immune to Disease and Poison.

Description

You can't be Charmed Charmed or Frightened Frightened by elementals and fey. Disease and poison also no longer affect you.

How to learn

Classes: