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Sneak Attack (Melee): Difference between revisions
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[[ | {{hatnote|For the ranged version of this action see: [[Sneak Attack (Ranged)]]}} | ||
{{ActionPage | |||
'''Sneak Attack (Melee)''' is a [[ | | type = classaction | ||
| summary = '''Sneak Attack (Melee)''' is a [[rogue]] action. This ability allows the rogue to exploit an enemy's distraction and deal extra damage to their vulnerable spots with melee weapons. | |||
The weapon | The weapon must have the [[Finesse]] property, but can still utilise Strength if it is higher than Dexterity. | ||
| description = Deal extra damage to a foe you have {{Advantage}} against. | |||
| extra description = Also works if you have an ally within {{C|1.5m / 5ft}} of the target and you don't have {{Disadvantage}}. | |||
| image = Sneak Attack Melee.webp | |||
| cost = action | |||
Deal | | concentration = | ||
| damage = weapon | |||
= | | damage type = Weapon | ||
| extra damage = 1d6 | |||
| extra damage type = Weapon | |||
| recharge = Per turn | |||
| duration = | |||
| range = weapon | |||
| aoe = | |||
| aoe m = | |||
| aoe ft = | |||
| save = | |||
| additional = | |||
== | | higher levels = For every 2 [[Rogue]] Levels above 1, your '''Sneak Attack''' deals an additional {{DamageText|1d6|Weapon|drs=t}} damage, up to 6d6 at Level 11: | ||
* {{DamageText|2d6|Weapon|drs=t}} at [[Rogue]] Level 3 | |||
For every 2 [[Rogue]] Levels above 1, your '''Sneak Attack''' deals an additional {{DamageText|1d6| | * {{DamageText|3d6|Weapon|drs=t}} at [[Rogue]] Level 5 | ||
*{{DamageText|2d6| | * {{DamageText|4d6|Weapon|drs=t}} at [[Rogue]] Level 7 | ||
*{{DamageText|3d6| | * {{DamageText|5d6|Weapon|drs=t}} at [[Rogue]] Level 9 | ||
* {{DamageText|6d6|Weapon|drs=t}} at [[Rogue]] Level 11 | |||
| variant of = Sneak Attack | |||
| class learns at level 1 = Rogue | |||
| notes = * Sneak Attack refreshes after the Rogue's turn ends. | |||
* As Sneak Attack requires a [[Finesse]] weapon, it may not be used with unarmed attacks. | |||
* When Sneak Attack is applied automatically to a triggering attack via the [[reaction]] system, it is treated as a [[Damage_Mechanics#Damage_Riders_treated_as_Damage_Sources_(DRS)|"DRS"]] | |||
* When using a weapon attack that hits multiple foes, such as [[Whirlwind Attack]], the Sneak Attack reaction that can trigger from the attack will only affect the first target hit | |||
}} |
Revision as of 20:25, 27 April 2024
For the ranged version of this action see: Sneak Attack (Ranged)
Sneak Attack (Melee) is a rogue action. This ability allows the rogue to exploit an enemy's distraction and deal extra damage to their vulnerable spots with melee weapons.
The weapon must have the Finesse property, but can still utilise Strength if it is higher than Dexterity.
Description
Deal extra damage to a foe you have Advantage against.
Also works if you have an ally within 1.5m / 5ft
of the target and you don't have Disadvantage.
Properties
- Cost:
- Action
- Damage:
- Normal weapon damage
- + 1d6 (1~6) Weapon
- Details:
- Range: Normal weapon range
- Recharge: Per turn
At Higher Levels
For every 2 Rogue Levels above 1, your Sneak Attack deals an additional 1d6WeaponDRS damage, up to 6d6 at Level 11:
How to learn
Notes
- Sneak Attack refreshes after the Rogue's turn ends.
- As Sneak Attack requires a Finesse weapon, it may not be used with unarmed attacks.
- When Sneak Attack is applied automatically to a triggering attack via the reaction system, it is treated as a "DRS"
- When using a weapon attack that hits multiple foes, such as Whirlwind Attack, the Sneak Attack reaction that can trigger from the attack will only affect the first target hit