Contagion: Seizure: Difference between revisions

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{{ up to date | 2023-08-22 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{SpellPage
{{SpellPage
| name = Contagion: Seizure
| name = Contagion: Seizure
Line 7: Line 5:
| school = Necromancy
| school = Necromancy
| ritual =
| ritual =
| class learns at level 9 = Cleric, Druid
| other ways to learn = * {{Class|Circle of the Spores}} learn this spell automatically at level 9.
* {{Class|Circle of the Land}} that picks Arctic, Forest, or Underdark Land learn this spell automatically at level 9.
* {{Class|Bard}}s can learn this spell at level 10 via [[Magical Secrets]]
| races =
| race learns at level 1 =
| race learns at level 2 =
| summary = This spell is a variation of the Level 5 Necromancy Spell, {{SAI|Contagion}}. It allows spellcasters to Poison an enemy, with the possibility of the affliction progressing into a Disease which saps target's Dexterity.
| summary = This spell is a variation of the Level 5 Necromancy Spell, {{SAI|Contagion}}. It allows spellcasters to Poison an enemy, with the possibility of the affliction progressing into a Disease which saps target's Dexterity.
| description = Poison a target and possibly afflict them with a Disease. When cast, the target receives {{Cond|Contagion Poisoned}}.
| description = The target receives {{Disadvantage}} on Dexterity [[Ability Check]]s, [[Saving Throw]]s, and [[Attack Roll]]s.
| extra description = Spasms rack the creature, impairing its [[Dexterity]].
| cost = action, spell5
| cost = action, spell5
| attack roll = yes
| attack roll = yes
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| extra damage per =
| extra damage per =
| concentration =
| concentration =
| save = CON
| range = melee
| range = melee
| range m =
| range m =
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| higher levels =
| higher levels =
| variants =
| variants =
| variant of = Contagion
| notes =  
| notes =  
| video =
| video =
}}{{inflicts|Stricken With Seizures|sai}}
}}


== External Links ==
== External Links ==
* {{FRWiki|Contagion|long}}
* {{FRWiki|Contagion|long}}

Latest revision as of 22:39, 27 April 2024

Contagion Seizure.webp

Contagion: Seizure is a level 5 necromancy spell. This spell is a variation of the Level 5 Necromancy Spell, Contagion Contagion. It allows spellcasters to Poison an enemy, with the possibility of the affliction progressing into a Disease which saps target's Dexterity.

Description

The target receives Disadvantage Icon.png Disadvantage on Dexterity Ability Checks, Saving Throws, and Attack Rolls.

Spasms rack the creature, impairing its Dexterity.

Properties

Cost
Action + Level 5 Spell Slot
Details
Attack roll
CON Save
 Melee: 1.5 m / 5  ft

At higher levels

Casting this spell at a higher level grants no additional benefit.

Condition: Contagion Poisoned

Contagion Poisoned Contagion Poisoned
  • Has Disadvantage Icon.png Disadvantage on Attack rolls and Checks.
  • Each turn, it must succeed on a Saving throw, or the Poison will advance in stage. On 3 successes, it recovers. On 3 failures, it contracts the Disease corresponding to the variant of the spell Contagion that was cast.

Condition: Stricken With Seizures

Stricken With Seizures Stricken With Seizures

How to learn

This spell is a variation of:
Contagion Contagion

External Links[edit | edit source]