Contagion: Seizure: Difference between revisions
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{{SpellPage | {{SpellPage | ||
| name = Contagion: Seizure | | name = Contagion: Seizure | ||
Line 7: | Line 5: | ||
| school = Necromancy | | school = Necromancy | ||
| ritual = | | ritual = | ||
| summary = This spell is a variation of the Level 5 Necromancy Spell, {{SAI|Contagion}}. It allows spellcasters to Poison an enemy, with the possibility of the affliction progressing into a Disease which saps target's Dexterity. | | summary = This spell is a variation of the Level 5 Necromancy Spell, {{SAI|Contagion}}. It allows spellcasters to Poison an enemy, with the possibility of the affliction progressing into a Disease which saps target's Dexterity. | ||
| description = | | description = The target receives {{Disadvantage}} on Dexterity [[Ability Check]]s, [[Saving Throw]]s, and [[Attack Roll]]s. | ||
| extra description = Spasms rack the creature, impairing its [[Dexterity]]. | |||
| cost = action, spell5 | | cost = action, spell5 | ||
| attack roll = yes | | attack roll = yes | ||
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| extra damage per = | | extra damage per = | ||
| concentration = | | concentration = | ||
| save = CON | |||
| range = melee | | range = melee | ||
| range m = | | range m = | ||
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| higher levels = | | higher levels = | ||
| variants = | | variants = | ||
| variant of = Contagion | |||
| notes = | | notes = | ||
| video = | | video = | ||
}} | |||
== External Links == | == External Links == | ||
* {{FRWiki|Contagion|long}} | * {{FRWiki|Contagion|long}} |
Latest revision as of 22:39, 27 April 2024
Contagion: Seizure is a level 5 necromancy spell. This spell is a variation of the Level 5 Necromancy Spell, . It allows spellcasters to Poison an enemy, with the possibility of the affliction progressing into a Disease which saps target's Dexterity.
Description
The target receives Disadvantage on Dexterity Ability Checks, Saving Throws, and Attack Rolls.
Spasms rack the creature, impairing its Dexterity.
Properties
- Cost
- Action + Level 5 Spell Slot
- Details
- Attack roll
- CON Save
- Melee: 1.5 m / 5 ft
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Contagion Poisoned
- Has Disadvantage on Attack rolls and Checks.
- Each turn, it must succeed on a Saving throw, or the Poison will advance in stage. On 3 successes, it recovers. On 3 failures, it contracts the Disease corresponding to the variant of the spell Contagion that was cast.
Condition: Stricken With Seizures
- Involuntary convulsions shiver through the affected entity, giving it Disadvantage on Ability Checks, Saving throws, and Attack rolls using Dexterity.
How to learn
This spell is a variation of:
External Links[edit | edit source]
- Contagion on the Forgotten Realms Wiki