Diseased (Condition Type)

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Condition Type Icon.png Diseased, is a type of Condition. Diseases are often mundane in nature and can be cured on their own, or with the help of various potions and healing abilities.

Removal[edit | edit source]

Diseases can be removed with the following:

Prevention[edit | edit source]

Disease can be prevented with the following:

Types of Disease[edit | edit source]

Condition Effects

Contagion Poisoned (Condition) Contagion Poisoned

Feverish (Condition) Feverish

Filth Fever (Condition) Filth Fever

Flesh Rot (Condition) Flesh Rot

Flesh is decaying.

Infected (Condition) Infected

Infested (Condition) Infested

  • Crawling with tiny spiders that deal 1d4 Piercing damage and 1d4 Poison damage each turn.
  • When hit with a melee attack, the infestation spreads to the attacker. Upon death, the infestation spreads to all nearby creatures.
  • Removed by fire or acid.
  • Doesn't harm ettercaps or spiders.
  • At the start of your turn, you can make a new Saving Throw to try and remove the infection.
    Condition Type Icon.pngDiseased

Rotting (Condition) Rotting

Open wound is starting to rot.

Septic (Condition) Septic

Affected entity has its Constitution reduced by 1, and has Disadvantage Icon.png Disadvantage on Constitution Saving throws
Condition Type Icon.pngDiseased

Stricken With Blinding Sickness (Condition) Stricken With Blinding Sickness

Stricken With Filth Fever (Condition) Stricken With Filth Fever

Stricken With Flesh Rot (Condition) Stricken With Flesh Rot

Stricken With Mindfire (Condition) Stricken With Mindfire

Stricken With Seizures (Condition) Stricken With Seizures

Stricken With Slimy Doom (Condition) Stricken With Slimy Doom