Contagion: Seizure: Difference between revisions

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{{ up to date | 2023-08-22 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{SpellPage
{{SpellPage
| name = Contagion: Seizure
| name = Contagion: Seizure
| image = Spell Necromancy Contagion Seizure.png
| image = Contagion Seizure.webp
| level = 5
| level = 5
| school = Necromancy
| school = Necromancy
| ritual =
| ritual =
| classes = Cleric, Druid, Circle of the Spores
| summary = This spell is a variation of the Level 5 Necromancy Spell, {{SAI|Contagion}}. It allows spellcasters to Poison an enemy, with the possibility of the affliction progressing into a Disease which saps target's Dexterity.
| class learns at level 9 = Cleric, Druid, Circle of the Spores
| description = The target receives {{Disadvantage}} on Dexterity [[Ability Check]]s, [[Saving Throw]]s, and [[Attack Roll]]s.
| class learns at level 2 =
| extra description = Spasms rack the creature, impairing its [[Dexterity]].
| races =
| cost = action, spell5
| race learns at level 1 =
| race learns at level 2 =
| summary = This spell is a variation of the Level 5 Necromancy Spell, [[Contagion]]. It allows spellcasters to Poison an enemy, with the possibility of the affliction progressing into a Disease which saps target's Dexterity.
| description = Poison a target and possibly afflict them with a Disease. When cast, the target receives [[Contagion Poisoned (Condition)|Contagion Poisoned]] (Stage 1):
 
{{Condition|Contagion Poisoned}}
 
After advancing to Stage 3, if the target then fails a third {{SavingThrow}}, it will become [[Stricken With Seizures (Condition)|Stricken With Seizures]]. Spasms rack the creature, impairing its [[Dexterity]].
 
{{Condition|Stricken With Seizures}}
| action type = action
| attack roll = yes
| attack roll = yes
| damage =
| damage =
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| extra damage per =
| extra damage per =
| concentration =
| concentration =
| save = CON
| range = melee
| range = melee
| range m =
| range m =
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| aoe m =
| aoe m =
| aoe ft =
| aoe ft =
| condition =
| condition = Contagion Poisoned
| condition duration =
| condition duration =
| condition save =
| condition save =
| condition2 = Stricken With Seizures
| area =
| area =
| area category =
| area category =
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| area condition 3 =
| area condition 3 =
| area condition 4 =
| area condition 4 =
| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level doesn't grant any additional benefits.
| higher levels =
| variants =
| variants =
| notes = * [[Circle of the Land]] [[Druid]]s who choose the Arctic, Forest, or Underdark Land at level 9 learn this spell automatically.
| variant of = Contagion
| notes =  
| video =
| video =
}}
}}

Latest revision as of 22:39, 27 April 2024

Contagion Seizure.webp

Contagion: Seizure is a level 5 necromancy spell. This spell is a variation of the Level 5 Necromancy Spell, Contagion Contagion. It allows spellcasters to Poison an enemy, with the possibility of the affliction progressing into a Disease which saps target's Dexterity.

Description

The target receives Disadvantage Icon.png Disadvantage on Dexterity Ability Checks, Saving Throws, and Attack Rolls.

Spasms rack the creature, impairing its Dexterity.

Properties

Cost
Action + Level 5 Spell Slot
Details
Attack roll
CON Save
 Melee: 1.5 m / 5  ft

At higher levels

Casting this spell at a higher level grants no additional benefit.

Condition: Contagion Poisoned

Contagion Poisoned Contagion Poisoned
  • Has Disadvantage Icon.png Disadvantage on Attack rolls and Checks.
  • Each turn, it must succeed on a Saving throw, or the Poison will advance in stage. On 3 successes, it recovers. On 3 failures, it contracts the Disease corresponding to the variant of the spell Contagion that was cast.

Condition: Stricken With Seizures

Stricken With Seizures Stricken With Seizures

How to learn

This spell is a variation of:
Contagion Contagion

External Links[edit | edit source]