Goblin Booyahg: Difference between revisions

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{{CharacterInfo|name=Goblin Booyahg|STR=8|level=2|race=Goblin|type=Humanoid|HP=13|AC=11|size=Small|weight=35kg|proficiency=2|initiative=+1|DEX=12|CON=10|INT=12|WIS=8|CHA=8|faction=[[Cult of the Absolute]]|location=[[Blighted Village]], [[Goblin Camp]]|exp=20|passive={{SmallIcon|Darkvision Icon.png}} [[Darkvision]]
{{PageSeo
| description = Goblin Booyahg are generic Goblin NPCs and enemies found throughout Act One of Baldur's Gate 3. They are the wizards of goblin kind, though their skills and knowledge are relatively primitive compared to more learned spellcasters. Despite their shortcomings, they can still be dangerous when supported in large groups and through the use of ambushes.
| image = Goblin_Booyahg_Model.png
}}
{{Infobox statistics
| name = Goblin Booyahg
| image = Goblin_Booyahg_Model.png
| race = [[Goblin]]
| size = Small
| type = Humanoid
| armour_class = 11
| hit_points = 13
| hit_points_tactician = 16
| movement_speed_meters = 9
| movement_speed_feet = 30
| weight_kg = 35
| weight_lb =  
| level = 2
| str = 8
| dex = 12
| con = 10
| int = 12
| wis = 8
| cha = 8


{{SmallIcon|Opportunity Attack Icon.png}} [[Opportunity Attack]]|speed=9m / 30ft}}
| feature1_name = Darkvision
| feature1_description = Can see in the dark up to 12m.
| feature2_name = Opportunity Attack
| feature2_description = Automatically attack an enemy moving out of your reach.
}}
'''Goblin Booyahg''' are generic [[Goblin]] NPCs and enemies found throughout [[Act One]]. They are the wizards of goblinkind, though their skills and knowledge are relatively primitive compared to more learned spellcasters.


'''Goblin Booyahg''' are a generic [[Goblin]] NPCs and enemies found throughout [[Act One]]. They are the wizards of goblin kind, though their skills and knowledge are relatively primitive compared to more learned spellcasters. Despite their shortcomings, they can still be dangerous when supported in large groups and through the use of ambushes.
Despite their shortcomings, they can still be dangerous when supported in large groups and through the use of ambushes. Their use of area of effect and crowd control spells make them high-priority targets in early encounters.


==Attacks and Abilities==
==Attacks and abilities==
{{Feature box|Main Hand Attack|item=Ritual Staff}}


=== Main Hand Attack - [[Ritual Staff]] ===
{{Feature box|Acid Splash}}
{{Action}}


{{Attack Roll}}: +1
{{Feature box|Sleep}}
{{DamageInfo|die=8|count=1|type=Bludgeoning|plus=-1}}


===[[Acid Splash]]===
{{Feature box|Grease}}
Casts the [[Acid Splash]] [[Cantrip]].


{{Action}}
{{Feature box|Ray of Sickness}}


{{SavingThrow|DEX|dc=11}} to avoid taking damage.
{{DamageInfo|count=1|die=6|type=Acid}}
{{Range|m=18|ft=60}}


{{AOE|Circle|m=2|ft=7}}
[[Category:Goblins]]
 
[[Category:Wizards]]
=== [[Sleep]] ===
[[Category:Followers of the Absolute]]
Casts the [[Sleep]] spell.
[[Category:Characters in Act One]]
 
{{Action}}
 
{{Range|m=18|ft=60}}
 
* Gives the {{SmallIcon|Sleeping Condition Icon.webp}} [[Sleeping (Condition)|Sleeping]] onto select targets up to a combined 24 [[Hit Points]].
 
===[[Grease]]===
Casts the [[Grease]] spell.
 
{{Action}}
 
{{SavingThrow|DEX|dc=12}} to avoid falling {{SmallIcon|Prone Condition Icon.webp}} [[Prone (Condition)|Prone]].
 
{{Range|m=18|ft=60}}
 
{{AOE|Circle|m=4|ft=13}}
 
*Surface is flammable and counts as {{SmallIcon|Difficult Terrain Condition Icon.webp}} [[Difficult Terrain]].
 
===[[Ray of Sickness]]===
Casts the [[Ray of Sickness]] spell.
 
{{Action}}
 
{{Attack Roll}}: +3
 
{{DamageInfo|die=8|count=2|type=Poison}}
 
{{SavingThrow|CON|dc=12}} to avoid becoming {{SmallIcon|Poisoned Condition Icon.webp}} [[Poisoned (Condition)|Poisoned]].
 
{{Range|m=18|ft=60}}

Revision as of 10:01, 28 April 2024

Goblin Booyahg are generic Goblin NPCs and enemies found throughout Act One. They are the wizards of goblinkind, though their skills and knowledge are relatively primitive compared to more learned spellcasters.

Despite their shortcomings, they can still be dangerous when supported in large groups and through the use of ambushes. Their use of area of effect and crowd control spells make them high-priority targets in early encounters.

Attacks and abilities

Main Hand Attack.webp
Normal weapon damage

Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Acid Splash.webp
D6 Acid.png 1d6 (1~6) Damage TypesAcid damage

Throw a bubble of acid that damages each creature it hits.
DEX Save
 Range: 18 m / 60 ft
AoE: 2 m / 7 ft (Radius)
Sleep.webp
Sleep Sleep ()

Put creatures into a magical slumber. Select targets up to a combined 24 Hit Points.
 Range: 18 m / 60 ft
Grease.webp
Grease Grease ()

Cover the ground in flammable grease. It becomes Difficult Terrain and creatures within can fall Prone Prone.
DEX Save
 Range: 18 m / 60 ft
Ray of Sickness.webp
D8 Poison.png 2d8 (2~16) Damage TypesPoison damage

Possibly Poisons Poisons the target.
CON Save
 Range: 18 m / 60 ft