Spirit Guardians (Condition): Difference between revisions
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* Takes {{DamageText|3d8|Radiant}} or {{DamageText|3d8|Necrotic}} damage per turn, and [[Movement Speed]] is halved. | * Takes {{DamageText|3d8|Radiant}} or {{DamageText|3d8|Necrotic}} damage per turn, and [[Movement Speed]] is halved. | ||
* Still takes half damage on a successful Saving Throw. | * Still takes half damage on a successful Saving Throw. | ||
| properties = TickingWithSource | |||
| status groups = SG_RemoveOnRespec | |||
}} | }} |
Latest revision as of 10:03, 14 May 2024
This page is about the condition Spirit Guardians. For other similar pages, see Spirit Guardians (disambiguation).
- Spirits assail the affected entity.
- Takes 3d8
Radiant or 3d8
Necrotic damage per turn, and Movement Speed is halved.
- Still takes half damage on a successful Saving Throw.
Properties
Status groups: SG_RemoveOnRespec
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