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Spirit Guardians (Condition)
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This article is about the damaging condition. For other uses, see Spirit Guardians (disambiguation).
- Spirits assail the affected entity, damaging it every turn and halving its movement speed.
- Damage taken is 3d8Radiant or 3d8Necrotic plus 1d8 per upcast level.
- Damage is halved on a successful Wisdom saving throw.