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Spirit Guardians Aura (Condition)
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This article is about the aura condition. For other uses, see Spirit Guardians (disambiguation).
- Spirits protect the affected entity, damaging enemies within 3 m / 10 ft and halving their movement speed.
- Damage dealt is 3d8Radiant or 3d8Necrotic plus 1d8 per upcast level.
- Targets succeeding a Wisdom saving throw take half damage.
- The caster can't become Invisible while concentrating on this spell.
Condition: Spirit Guardians
Spirit Guardians
Radius: 3 m / 10 ft
- Spirits assail the affected entity, damaging it every turn and halving its movement speed.
- Damage taken is 3d8Radiant or 3d8Necrotic plus 1d8 per upcast level.
- Damage is halved on a successful Wisdom saving throw.