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The Blood of Lathander: Difference between revisions
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Found in [[Crèche Y'llek]], unlocked by following the [[Find the Blood of Lathander]] quest. | Found in [[Crèche Y'llek]], unlocked by following the [[Find the Blood of Lathander]] quest. | ||
| notes = * The version of {{SAI|Sunbeam}} granted by this item does not allow the character to recast the spells on subsequent turns. | | notes = * The version of {{SAI|Sunbeam}} granted by this item does not allow the character to recast the spells on subsequent turns. | ||
* The '''Lathander's Light''' passive granted by this weapon enables effects that require the target to be illuminated, such as applying the damage from the [[Callous Glow | * The '''Lathander's Light''' passive granted by this weapon enables effects that require the target to be illuminated, such as applying the damage from the [[Callous Glow Ring]]. | ||
* The '''Lathander's Light''' passive counts as sunlight for the purpose of triggering {{Cond|Sunlight Hypersensitivity}} but not for {{SAI|Sunlight Sensitivity}}. | * The '''Lathander's Light''' passive counts as sunlight for the purpose of triggering {{Cond|Sunlight Hypersensitivity}} but not for {{SAI|Sunlight Sensitivity}}. | ||
* Within the game files, this item has multiple variations with different names, but same functionality: | * Within the game files, this item has multiple variations with different names, but same functionality: |
Revision as of 22:12, 29 May 2024
The Blood of Lathander is a legendary + 3 Mace found through the Find the Blood of Lathander quest. It continuously sheds light, blinds nearby Fiends and Undead with its light, can heal its wielder, and allows the wielder to cast .
Properties
- Damage
- 1d6 + 3 (4~9) + Strength modifier Bludgeoning
- Details
- Rarity: Legendary
- Enchantment: + 3
- One-Handed
- Dippable
- Melee: 1.5 m / 5 ft
- Weight: 1.8 kg / 3.6 lb
- Price: 640 gp
-
UID
WPN_HUM_Sun_Mace_Lathander_Blood_A_GlowUUID
7b961f08-46c1-46b1-99bc-c59283831a0b
Special
The holder of this item gains:
- Lathander's Blessing
- Once per Long Rest, when your hit points are reduced to 0, you regain 2d6hit points. Allies within 9 m / 30 ft also regain 1d6hit points.
- Sheds holy light in a 6 m / 20 ft radius. In combat, fiends and undead standing in the light are if they fail a DC 14 Constitution throw.
Weapon actions
If you have proficiency, equip in main hand to gain:
- Concussive Smash ()
Hit an enemy with all your might to deal damage and possibly them.
Where to find
- Found in Crèche Y'llek, unlocked by following the Find the Blood of Lathander quest.
Notes
- The version of granted by this item does not allow the character to recast the spells on subsequent turns.
- The Lathander's Light passive granted by this weapon enables effects that require the target to be illuminated, such as applying the damage from the Callous Glow Ring.
- The Lathander's Light passive counts as sunlight for the purpose of triggering but not for .
- Within the game files, this item has multiple variations with different names, but same functionality:
- UUID:
96a35552-0c05-4df0-9974-2a8f142e4be6
(Blood of Lathander). This version of the item has a quote unlike the ingame version, which may have been intended for the usable version.- "The large chunk of amber set into the handle of this luminous mace supposedly holds four drops of godly blood, fallen to the earth in a battle between an avatar of Lathander and a maddened Chosen of Mystra."
- UUID:
7b961f08-46c1-46b1-99bc-c59283831a0b
(Dawngrip Mace). This is the current usable variant.
- UUID: