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Heavy (weapon property): Difference between revisions
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''For an explanation of all weapon properties, see [[Weapons]].'' | ''For an explanation of all weapon properties, see [[Weapons]].'' | ||
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=== Melee === | === Melee === | ||
* {{ | * {{WeaponType|Glaives}} | ||
* {{ | * {{WeaponType|Greataxes}} | ||
* {{ | * {{WeaponType|Greatswords}} | ||
* {{ | * {{WeaponType|Halberds}} | ||
* {{ | * {{WeaponType|Mauls}} | ||
* {{ | * {{WeaponType|Pikes}} | ||
=== Ranged === | === Ranged === | ||
* {{ | * {{WeaponType|Heavy Crossbows}} | ||
* {{ | * {{WeaponType|Longbows}} |
Latest revision as of 22:41, 9 June 2024
This article is about gameplay elements – such as characters, quests or mechanics – that have been removed from the game and is no longer available. |
For an explanation of all weapon properties, see Weapons.
Heavy is a weapon attribute that denotes a particularly large weapon. Small creatures have Disadvantage on attack rolls with Heavy weapons. A Heavy weapon’s size and bulk make it too large for a Small creature to use effectively. (This penalty is not yet implemented as of EA Patch 9.)
Heavy weapons have special interactions with certain Feats, such as Great Weapon Master.