| learns at level 3 = Arcane Trickster, Eldritch Knight
| class learns at level 1 = Bard, Sorcerer, Wizard, Draconic Bloodline:Silver/Cold Ancestry
| summary = It is also granted to [[Draconic Bloodline]] [[Sorcerer]]s of Silver (Cold) Draconic Ancestry. This spell allows spellcasters to make themselves and their allies light as a feather, preventing them from taking damage when falling from extreme heights.
| class learns at level 3 = Arcane Trickster, Eldritch Knight
| description = Slow the rate of descent of allied creatures. Grants immunity to falling damage.
| summary = It allows spellcasters to make themselves and their allies light as a feather, preventing them from taking damage when falling from extreme heights.
| description = You and nearby allies gain [[Damage_Types#Immunity|Immunity]] to [[Falling damage]].
| cost = bonus, spell1
| hit cost =
| range = self
| range = self
| aoe = radius
| aoe = radius
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| condition = Feather Fall
| condition = Feather Fall
| condition duration = 10
| condition duration = 10
| higher levels =
| notes = * This effect also prevents being knocked {{Cond|Prone}} when falling from heights of greater than {{dist|m=8}}.
| video = Feather Fall Visuals.mp4
}}
}}
== External Links ==
* {{FRWiki|Feather fall|long}}
Latest revision as of 04:49, 29 July 2024
Feather Fall is a level 1 transmutation spell. It allows spellcasters to make themselves and their allies light as a feather, preventing them from taking damage when falling from extreme heights.