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Feather Fall: Difference between revisions

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{{ up to date | 2023-10-10 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{SpellPage
{{SpellPage
| name = Feather Fall
| name = Feather Fall
Line 6: Line 5:
| school = Transmutation
| school = Transmutation
| ritual = yes
| ritual = yes
| classes = Bard, Sorcerer, Wizard, Arcane Trickster, Eldritch Knight
| classes = Bard, Sorcerer, Wizard
| class learns at level 1 = Bard, Sorcerer, Wizard
| class learns at level 1 = Bard, Sorcerer, Wizard, Draconic Bloodline:Silver/Cold Ancestry
| class learns at level 3 = Arcane Trickster, Eldritch Knight
| class learns at level 3 = Arcane Trickster, Eldritch Knight
| races =  
| races =  
| granted by feats = Magic Initiate: Bard, Magic Initiate: Sorcerer, Magic Initiate: Wizard
| granted by items = Mystra's Grace, Corvid Token
| summary = It allows spellcasters to make themselves and their allies light as a feather, preventing them from taking damage when falling from extreme heights.
| summary = It allows spellcasters to make themselves and their allies light as a feather, preventing them from taking damage when falling from extreme heights.
| description = You and nearby allies gain [[Damage_Types#Immunity|Immunity]] to Falling damage.
| description = You and nearby allies gain [[Damage_Types#Immunity|Immunity]] to [[Falling damage]].
| action type = bonus
| cost = bonus, spell1
| hit cost =
| range = self
| range = self
| aoe = radius
| aoe = radius
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| condition = Feather Fall
| condition = Feather Fall
| condition duration = 10
| condition duration = 10
| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level doesn't grant any additional benefits.
| higher levels =  
| notes = * {{Class|Draconic Bloodline}} of Silver (Cold) Ancestry learns this spell automatically.
| notes = * This effect also prevents being knocked {{Cond|Prone}} when falling from heights of greater than {{dist|m=8}}.
* Also granted by  {{RarityItem|Mystra's Grace}}.
* Drinking a {{SmItemIcon|Potion of Feather Fall}} will grant the {{Cond|Feather Fall}} condition for an individual.
| video = Feather Fall Visuals.mp4
| video = Feather Fall Visuals.mp4
}}
}}

Latest revision as of 03:49, 29 July 2024

Feather Fall.webp

Feather Fall is a level 1 transmutation spell. It allows spellcasters to make themselves and their allies light as a feather, preventing them from taking damage when falling from extreme heights.

Description

You and nearby allies gain Immunity to Falling damage.

Properties

Cost
Bonus action + Level 1 Spell Slot
Details
 Range: Self
AoE: 9 m / 30 ft (Radius)
Ritual

At higher levels

Casting this spell at a higher level grants no additional benefit.

Condition: Feather Fall

Feather Fall Feather Fall

Duration: 10 turns

How to learn

Classes:

Feats:

Granted by the following items:

Notes

  • This effect also prevents being knocked Prone Prone when falling from heights of greater than 8 m / 27 ft.

Visuals

External Links[edit | edit source]