Ad placeholder
Feather Fall: Difference between revisions
Jump to navigation
Jump to search
m (Added Magic Initiate: Wizard and items to How to learn section) |
(Falling damage link) |
||
(10 intermediate revisions by 7 users not shown) | |||
Line 1: | Line 1: | ||
{{SpellPage | {{SpellPage | ||
| name = Feather Fall | | name = Feather Fall | ||
Line 6: | Line 5: | ||
| school = Transmutation | | school = Transmutation | ||
| ritual = yes | | ritual = yes | ||
| classes = Bard, Sorcerer, Wizard | | classes = Bard, Sorcerer, Wizard | ||
| class learns at level 1 = Bard, Sorcerer, Wizard | | class learns at level 1 = Bard, Sorcerer, Wizard, Draconic Bloodline:Silver/Cold Ancestry | ||
| class learns at level 3 = Arcane Trickster, Eldritch Knight | | class learns at level 3 = Arcane Trickster, Eldritch Knight | ||
| races = | | races = | ||
| granted by feats = Magic Initiate: Wizard | | granted by feats = Magic Initiate: Bard, Magic Initiate: Sorcerer, Magic Initiate: Wizard | ||
| granted by items = Mystra's Grace, | | granted by items = Mystra's Grace, Corvid Token | ||
| summary = It allows spellcasters to make themselves and their allies light as a feather, preventing them from taking damage when falling from extreme heights. | | summary = It allows spellcasters to make themselves and their allies light as a feather, preventing them from taking damage when falling from extreme heights. | ||
| description = You and nearby allies gain [[Damage_Types#Immunity|Immunity]] to Falling damage. | | description = You and nearby allies gain [[Damage_Types#Immunity|Immunity]] to [[Falling damage]]. | ||
| | | cost = bonus, spell1 | ||
| hit cost = | |||
| range = self | | range = self | ||
| aoe = radius | | aoe = radius | ||
Line 21: | Line 21: | ||
| condition = Feather Fall | | condition = Feather Fall | ||
| condition duration = 10 | | condition duration = 10 | ||
| higher levels = | | higher levels = | ||
| notes = * {{ | | notes = * This effect also prevents being knocked {{Cond|Prone}} when falling from heights of greater than {{dist|m=8}}. | ||
| video = Feather Fall Visuals.mp4 | | video = Feather Fall Visuals.mp4 | ||
}} | }} |
Latest revision as of 03:49, 29 July 2024
Feather Fall is a level 1 transmutation spell. It allows spellcasters to make themselves and their allies light as a feather, preventing them from taking damage when falling from extreme heights.
Description
You and nearby allies gain Immunity to Falling damage.
Properties
- Cost
- Bonus action + Level 1 Spell Slot
- Details
- Range: Self
- AoE: 9 m / 30 ft (Radius)
- Ritual
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Feather Fall
Duration: 10 turns
- Rate of falling is slowed, granting Immunity to Falling damage.
How to learn
Classes:
- Class Level 1: Bard, Sorcerer, Wizard, and Draconic Bloodline (Silver/Cold Ancestry)
- Class Level 3: Arcane Trickster, and Eldritch Knight
Granted by the following items:
Notes
- This effect also prevents being knocked when falling from heights of greater than 8 m / 27 ft.