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Minor Illusion: Difference between revisions
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| notes = * Lasts 10 turns. | | notes = * Lasts 10 turns. | ||
* | * [[Illusion School]] [[Wizard]]s can cast a special version of Minor Illusion as a [[Bonus Action]]. | ||
* Outside of combat, causes most NPCs to walk towards the illusion and surround it. This can be particularly deadly as a preparation for a first-strike ambush if you lure a number of potential targets into a small area, then hit them all with a [[Fireball]]. | * Outside of combat, causes most NPCs to walk towards the illusion and surround it. This can be particularly deadly as a preparation for a first-strike ambush if you lure a number of potential targets into a small area, then hit them all with a [[Fireball]]. | ||
* During combat, this causes enemies to turn towards the illusion. | * During combat, this causes enemies to turn towards the illusion. |
Latest revision as of 06:59, 29 July 2024
Minor Illusion is a cantrip (Illusion). It conjures a simple illusion to distract creatures.
Description
Create an illusion that compels nearby creatures to investigate.
You can remain hidden while casting this spell.
This spell can be cast while you are .
Properties
- Cost
- Action
- Details
- Range: 18 m / 60 ft
At higher levels
Casting this spell at a higher level grants no additional benefit.
How to learn
Classes:
- Class Level 3: Eldritch Knight, Arcane Trickster, and Way of Shadow
Races:
- Character level 1: High Elf, and High Half-Elf
(Character level is the sum of all class levels for a multi-classed character.)
Feats:Notes
- Lasts 10 turns.
- Illusion School Wizards can cast a special version of Minor Illusion as a Bonus Action.
- Outside of combat, causes most NPCs to walk towards the illusion and surround it. This can be particularly deadly as a preparation for a first-strike ambush if you lure a number of potential targets into a small area, then hit them all with a Fireball.
- During combat, this causes enemies to turn towards the illusion.
- The illusion activates traps if placed on top of them.
- If placed on top of a vent, the illusion prevents gas from coming out, just as if a physical item were placed there.
- The illusion will disappear if the caster starts concentrating on another spell, but casting this will not break concentration for existing spells.