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Minor Illusion: Difference between revisions
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{{SpellPage | {{SpellPage | ||
| name = Minor Illusion | | name = Minor Illusion | ||
Line 7: | Line 5: | ||
| school = Illusion | | school = Illusion | ||
| ritual = | | ritual = | ||
| classes = Bard, Sorcerer, Warlock, Wizard | | classes = Bard, Sorcerer, Warlock, Wizard | ||
| class learns at level 1 = Bard, Sorcerer, Warlock, Wizard | | class learns at level 1 = Bard, Sorcerer, Warlock, Wizard | ||
| class learns at level 3 = Eldritch Knight, Arcane Trickster, Way of Shadow | | class learns at level 3 = Eldritch Knight, Arcane Trickster, Way of Shadow | ||
Line 13: | Line 11: | ||
| race learns at level 1 = High Elf, High Half-Elf | | race learns at level 1 = High Elf, High Half-Elf | ||
| race learns at level 2 = | | race learns at level 2 = | ||
| granted by feats = Magic Initiate: Bard, Magic Initiate: Sorcerer, Magic Initiate: Warlock, Magic Initiate: Wizard | |||
| summary = It conjures a simple illusion to distract creatures. | | summary = It conjures a simple illusion to distract creatures. | ||
| description = Create an illusion that compels nearby creatures to investigate. | | description = Create an illusion that compels nearby creatures to investigate. | ||
| extra description = You can remain hidden while casting this spell. | |||
You can remain hidden while casting this spell. | |||
This spell can be cast while you are {{Cond|Silenced}}. | This spell can be cast while you are {{Cond|Silenced}}. | ||
| cost = action | |||
| | |||
| attack roll = | | attack roll = | ||
| damage = | | damage = | ||
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| extra damage save effect = | | extra damage save effect = | ||
| extra damage per = | | extra damage per = | ||
| concentration = | | concentration = | ||
| range = ranged | | range = ranged | ||
| range m = 18 | | range m = 18 | ||
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| area condition 4 = | | area condition 4 = | ||
| higher levels = | | higher levels = | ||
| notes = * | | notes = * Lasts 10 turns. | ||
* Outside of combat, causes most NPCs to walk towards the illusion and surround it. | * [[Illusion School]] [[Wizard]]s can cast a special version of Minor Illusion as a [[Bonus Action]]. | ||
* Outside of combat, causes most NPCs to walk towards the illusion and surround it. This can be particularly deadly as a preparation for a first-strike ambush if you lure a number of potential targets into a small area, then hit them all with a [[Fireball]]. | |||
* During combat, this causes enemies to turn towards the illusion. | * During combat, this causes enemies to turn towards the illusion. | ||
* | * The illusion activates [[Trap|traps]] if placed on top of them. | ||
* | * If placed on top of a vent, the illusion prevents gas from coming out, just as if a physical item were placed there. | ||
* | * The illusion will disappear if the caster starts concentrating on another spell, but casting this will not break concentration for existing spells. | ||
| video = | | video = | ||
}} | }} | ||
[[Category:Spells that can be cast while silenced]] | |||
== External Links == | == External Links == | ||
* {{FRWiki|Minor illusion|long}} | * {{FRWiki|Minor illusion|long}} |
Latest revision as of 06:59, 29 July 2024
Minor Illusion is a cantrip (Illusion). It conjures a simple illusion to distract creatures.
Description
Create an illusion that compels nearby creatures to investigate.
You can remain hidden while casting this spell.
This spell can be cast while you are .
Properties
- Cost
- Action
- Details
- Range: 18 m / 60 ft
At higher levels
Casting this spell at a higher level grants no additional benefit.
How to learn
Classes:
- Class Level 3: Eldritch Knight, Arcane Trickster, and Way of Shadow
Races:
- Character level 1: High Elf, and High Half-Elf
(Character level is the sum of all class levels for a multi-classed character.)
Feats:Notes
- Lasts 10 turns.
- Illusion School Wizards can cast a special version of Minor Illusion as a Bonus Action.
- Outside of combat, causes most NPCs to walk towards the illusion and surround it. This can be particularly deadly as a preparation for a first-strike ambush if you lure a number of potential targets into a small area, then hit them all with a Fireball.
- During combat, this causes enemies to turn towards the illusion.
- The illusion activates traps if placed on top of them.
- If placed on top of a vent, the illusion prevents gas from coming out, just as if a physical item were placed there.
- The illusion will disappear if the caster starts concentrating on another spell, but casting this will not break concentration for existing spells.