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Searing Smite (Azer): Difference between revisions
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| concentration = yes | | concentration = yes | ||
| save = CON | | save = CON | ||
| range = melee | | range = melee | ||
| condition = Searing Smite | | condition = Searing Smite | ||
| condition duration = 10 | | condition duration = 10 | ||
| condition save = CON | | condition save = CON | ||
| condition dc = | | condition dc = caster | ||
| recharge = Once per battle | | recharge = Once per battle | ||
| npc only = yes | | npc only = yes |
Latest revision as of 08:01, 15 August 2024
For the normal version of this spell, see Searing Smite.
Searing Smite (Azer) is a level 1 evocation spell. It is a unique version of available to azers. Compared with the normal version, it does not consume a Bonus action on hit, has a once-per-combat restriction, does not cost spell slots, and of course cannot be upcasted for extra damage. It cannot be learned by players and is only used by NPCs.
Description
Your weapon flares with white-hot intensity. It deals, on top of weapon damage, an extra 1d6Fire damage and marks the target with .
Properties
- Cost
- Action
- Damage
- 1d8 + 3 (4~11) Bludgeoning
- + 1d6 (1~6) Fire per turn
- Details
- Attack roll
- CON Save
- Melee: 1.5 m / 5 ft
- Recharge: Once per battle
- Concentration
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Searing Smite
Duration: 10 turns
Spell save DC Constitution saving throw
- Takes 1d6Fire damage per turn.
- The condition ends if target succeeds a Constitution Saving throw.
How to learn
Used by creatures: Azer
Notes
- Missing with this attack does not put it on cooldown.