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Sunbeam: Difference between revisions
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{{SpellPage | {{SpellPage | ||
| name = Sunbeam | | name = Sunbeam | ||
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| summary = This spell allows spellcasters to project a beam of light, Blinding and dealing Radiant damage to everything in its path. You can then use {{SAI|Recast Sunbeam}} on subsequent turns without expending a Spell Slot. | | summary = This spell allows spellcasters to project a beam of light, Blinding and dealing Radiant damage to everything in its path. You can then use {{SAI|Recast Sunbeam}} on subsequent turns without expending a Spell Slot. | ||
| description = A beam of brilliant light sears and {{Cond|Blinded|Blinds}} all creatures in its path. | | description = A beam of brilliant light sears and {{Cond|Blinded|Blinds}} all creatures in its path. | ||
| extra description = Until the spell ends, you can recast Sunbeam without expending a [[Spell Slot|spell slot]]. | |||
| cost = action, spell6 | | cost = action, spell6 | ||
| attack roll = | | attack roll = | ||
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| damage modifier = | | damage modifier = | ||
| damage type = Radiant | | damage type = Radiant | ||
| damage per = | | damage per = | ||
| extra damage = | | extra damage = | ||
| extra damage modifier = | | extra damage modifier = | ||
| extra damage type = | | extra damage type = | ||
| extra damage per = | | extra damage per = | ||
| concentration = yes | | concentration = yes | ||
| save = CON | |||
| on save = Targets still take half damage. | |||
| range = | | range = | ||
| range m = | | range m = | ||
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| condition duration = 10 | | condition duration = 10 | ||
| condition save = Constitution | | condition save = Constitution | ||
| condition dc = caster | |||
| condition2 = Sunbeam | | condition2 = Sunbeam | ||
| condition2 duration = 10 | | condition2 duration = 10 | ||
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| variants = | | variants = | ||
| notes = * This spell creates a beam of light from the caster out to a distance of {{Distance|m=18|ft=60}}. The beam is {{Distance|m=2.5|ft=8}} wide. | | notes = * This spell creates a beam of light from the caster out to a distance of {{Distance|m=18|ft=60}}. The beam is {{Distance|m=2.5|ft=8}} wide. | ||
* The incantation for Sunbeam is '''Incendē''', the Latin command "set on fire/inflame!" | |||
| video = Sunbeam Visuals.mp4 | | video = Sunbeam Visuals.mp4 | ||
}} | }} | ||
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== External links == | == External links == | ||
* {{FRWiki|Sunbeam|long}} | * {{FRWiki|Sunbeam|long}} | ||
[[Category:Sources of Radiant damage]] |
Latest revision as of 08:05, 15 August 2024
Sunbeam is a level 6 evocation spell. This spell allows spellcasters to project a beam of light, Blinding and dealing Radiant damage to everything in its path. You can then use on subsequent turns without expending a Spell Slot.
Description
A beam of brilliant light sears and all creatures in its path.
Until the spell ends, you can recast Sunbeam without expending a spell slot.
Properties
- Cost
- Action + Level 6 Spell Slot
- Damage
- 6d8 (6~48) Radiant
- Details
- CON Save (On Save: Targets still take half damage.)
- AoE: 18 m / 60 ft (Line)
- Concentration
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Blinded
Duration: 10 turns
Spell save DC Constitution saving throw
- Ranged attacks and spells have a range of 3 m / 10 ft and Attack Rolls suffer Disadvantage.
- Attack Rolls against Blinded creatures have Advantage.
Condition: Sunbeam
Duration: 10 turns
- Can
How to learn
Notes
- This spell creates a beam of light from the caster out to a distance of 18 m / 60 ft. The beam is 2.5 m / 8 ft wide.
- The incantation for Sunbeam is Incendē, the Latin command "set on fire/inflame!"
Visuals
External links[edit | edit source]
- Sunbeam on the Forgotten Realms Wiki