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The Sacred Star: Difference between revisions

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{{WeaponPage
{{WeaponPage
<!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage -->| image = Morningstar PlusTwo Icon.png
| image = Morningstar PlusTwo Icon.png
| controller icon = Morningstar PlusTwo Unfaded.png
| icon = Morningstar PlusTwo Unfaded Icon.png
| icon = Morningstar PlusTwo Unfaded Icon.png
| description = <!-- Optional description.  Nonmagical and +1/+2/etc. will be auto-generated, so leave empty for those. Others will also have a sensible default description generated, so strictly speaking you can always leave this empty, but for weapons with special properties, you might want to instead provide a short description of what makes the weapon noteworthy. -->
| description = {{very rare|The Sacred Star}} is a very rare, +2 [[Morningstars|Morningstar]] that applies [[Radiating Orb (Condition)|Radiating Orb]] on hit and possibly [[Turned (Condition)|turns]] the target if it is [[Undead]]. It also grants the [[Dawnburst Strike]] weapon action.
| quote = The power of this item lies in belief, though not in any god. This item believes that it's very good at hitting things, so it is. Belief is quite powerful when it comes to violence.
| quote = The power of this item lies in belief, though not in any god. This item believes that it's very good at hitting things, so it is. Belief is quite powerful when it comes to violence.
| category = martial <!-- martial or simple -->
| category = martial
| melee or ranged = melee <!-- melee or ranged, duh -->
| melee or ranged = melee
| handedness = one-handed <!-- one-handed, versatile, two-handed -->
| handedness = one-handed
| type = <!-- One of [[Category:Weapon Types]]. Always plural. --> Morningstars
| type = Morningstars
| rarity = <!-- Leave EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story --> very rare
| rarity = very rare
| enchantment = <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 --> +2
| enchantment = +2
| damage = 1d8 + 2 <!-- Must follow the strict format XdY + Z, with the "+ Z" only needed if the weapon has an enchantment. -->
| damage = 1d8 + 2
| damage type = Piercing <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning -->
| damage type = Piercing
| versatile damage = 1d10 + 2 <!-- Same format as regular damage, or leave EMPTY if this isn't a Versatile weapon. -->
| versatile damage = 1d10 + 2
| extra damage = 1d4 Radiant <!-- Same format as regular damage, but with damage type directly on the same line. -->
| extra damage = 1d4 Radiant
| range = <!-- Leave EMPTY if melee, otherwise this can be "normal", "short" (e.g. Hand Crossbow), or "special" -->
| range =  
| range m = <!-- Leave EMPTY if "range" is NOT "special", otherwise this is the range in meters. -->
| range m =  
| range ft = <!-- Leave EMPTY if "range" is NOT "special", otherwise this is the range in feet. -->
| range ft =  
<!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"!  Never actually type "no"! -->| ammunition =  
| ammunition =  
| finesse =  
| finesse =  
| heavy =  
| heavy =  
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| price = 770
| price = 770
| uid = MAG_RadiantLight_Morningstar
| uid = MAG_RadiantLight_Morningstar
| weapon actions = Heartstopper, Concussive Smash, Tenacity<!-- Common actions you get when you have proficiency and wield the weapon in your main-hand. -->
| uuid = 5637bf93-ebd4-4170-a251-d77d9687c58a
| passives = Radiant Strike, Sanctified Weapon
| special =
| weapon actions = Heartstopper, Concussive Smash, Tenacity
| special weapon actions = Dawnburst Strike
| special weapon actions = Dawnburst Strike
| uuid = 5637bf93-ebd4-4170-a251-d77d9687c58a
| where to find = Bought or stolen from [[Vicar Humbletoes]].
| special = <!-- List of special features or abilities granted by the weapon. -->
| where to find location = Stormshore Tabernacle
* '''Radiant Strike:''' On a hit, inflict {{Condition|Radiating Orb|duration=1}} upon the target.
| where to find x = 107
* '''Sanctified Weapon:''' Undead creatures struck by this weapon are possibly {{Cond|Turned}}.
| where to find y = -22
* '''Tenacity:''' (Main Hand Only) When you miss an attack, you deal 1 Bludgeoning damage anyway.
| where to find = Sold by [[Vicar Humbletoes]] in the [[Stormshore Tabernacle]].
}}
}}
{{Inflicts|Radiating Orb|item}}
[[Category:Sources of Piercing damage]]
[[Category:Sources of Bludgeoning damage]]
[[Category:Sources of Radiant damage]]

Latest revision as of 08:04, 22 August 2024

The Sacred Star image

The Sacred Star is a very rare, +2 Morningstar that applies Radiating Orb on hit and possibly turns the target if it is Undead. It also grants the Dawnburst Strike weapon action.

Description Icon.png

The power of this item lies in belief, though not in any god. This item believes that it's very good at hitting things, so it is. Belief is quite powerful when it comes to violence.

Properties

Damage
D8 Piercing.png 1d8 + 2 (3~10) + Strength modifier Damage TypesPiercing
Extra damage
D4 Radiant.png 1d4 (1~4) Damage TypesRadiant
Details
Morningstars Morningstars
Rarity: Very Rare
Enchantment: + 2
 One-Handed
 Melee: 1.5 m / 5  ft
 Weight: 0.8 kg / 1.6 lb
Price: 770 gp
UID MAG_RadiantLight_Morningstar
UUID 5637bf93-ebd4-4170-a251-d77d9687c58a

Special

The holder of this item gains:

Radiant Strike
On a hit, inflict 1 turn of Radiating Orb Radiating Orb upon the target.
Sanctified Weapon
Undead creatures struck by this weapon are possibly Turned Turned.

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Heartstopper Heartstopper ()

Smash an enemy's chest in and possibly inflict Chest Trauma Chest Trauma.

Concussive Smash Concussive Smash ()

Hit an enemy with all your might to deal damage and possibly Daze Daze them.

Tenacity Tenacity ()

When you miss an attack, deal Damage TypesBludgeoning damage equal to your Strength modifier anyway (minimum of 1).

Special weapon actions

This weapon also grants the following:

Dawnburst Strike Dawnburst Strike ()

Deal additional Damage TypesRadiant damage equal to your proficiency bonus. On a hit, light erupts around you in a 3 m / 10 ft area. Enemies in the light must succeed a DC 13  Constitution saving throw or be Blinded Blinded.

Where to find