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Trident of the Depths: Difference between revisions
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{{WeaponPage | {{WeaponPage | ||
| image = Trident Faded.png | | image = Trident Faded.png | ||
| controller icon = Trident Unfaded.png | |||
| icon = Trident Unfaded Icon.png | | icon = Trident Unfaded Icon.png | ||
| category = martial | | category = martial | ||
| description = | | description = | ||
| quote = | | quote = | ||
| where to find = Cannot be obtained. Only found on an [[Water Myrmidon]] but they are {{SAI|Permanently Armed}}. | | where to find = Cannot be obtained without exploits. Only found on an [[Water Myrmidon]] but they are {{SAI|Permanently Armed}}. | ||
| where to find2 = Found by summoning from {{SAI|Conjure Elemental: Water Myrmidon}}. Removed by getting the {{SAI|Conjure Elemental: Water Myrmidon}} arrested and then removing the weapon from the equipment chest found in the jail. | |||
| where to find3 = Can be obtained with the help of a level 10 druid mercenary. To do this, you need to start a conversation with Withers, choose that you want to release the mercenary, but do not select him, but leave the dialogue active. Then change your character to a mercenary and use Wild Shape: Water Myrmidon. Then return to the dialogue with Withers and release the mercenary druid. When you recruit him again, he will have Trident of the Depths in his hands. | |||
| type = Tridents | | type = Tridents | ||
| rarity = common | | rarity = common | ||
Line 11: | Line 15: | ||
| handedness = versatile | | handedness = versatile | ||
| damage = 1d6 + 3 | | damage = 1d6 + 3 | ||
| damage type = | | damage type = Piercing | ||
| extra damage = 1d6 | | extra damage = 1d6 Cold | ||
| versatile damage = 1d8 + 3 | | versatile damage = 1d8 + 3 | ||
| enchantment = +3 | | enchantment = +3 | ||
| can't dual wield = yes | |||
| weight kg = 1.6 | | weight kg = 1.6 | ||
| weight lb = 3.6 | | weight lb = 3.6 | ||
| price = 40 | | price = 40 | ||
| | | uid = WPN_Trident_Water_Myrmidon_ConjureElemental | ||
| weapon actions = | | uuid = ba86b029-9232-4ad2-9e2d-9edcdd1d728b | ||
| special weapon actions = Hiemal Strike | |||
| special = | |||
}} | }} | ||
[[Category:Sources of Piercing damage]] | |||
[[Category:Sources of Cold damage]] |
Latest revision as of 07:34, 2 September 2024
Trident of the Depths is a common, highly enchanted (+3) variant of the Tridents family of weapons. It is a martial melee weapon that can be wielded in one hand, or with both hands for extra damage. Its design doesn't lend itself to be dual-wielded, even by those with special training in dual-wielding.
Properties
- One-handed damage
- 1d6 + 3 (4~9) + Strength modifier Piercing
- Two-handed damage
- 1d8 + 3 (4~11) + Strength modifier Piercing
- Extra damage
- 1d6 (1~6) Cold
- Details
- Rarity: Common
- Enchantment: + 3
- Versatile
- Can't Dual Wield
- Melee: 1.5 m / 5 ft
- Weight: 1.6 kg / 3.2 lb
- Price: 40 gp
-
UID
WPN_Trident_Water_Myrmidon_ConjureElementalUUID
ba86b029-9232-4ad2-9e2d-9edcdd1d728b
Special weapon actions
This weapon also grants the following:
- Hiemal Strike ()
Pierce a creature with your frost-rimed trident and it.
Where to find
- Cannot be obtained without exploits. Only found on an Water Myrmidon but they are .
- Found by summoning from . Removed by getting the arrested and then removing the weapon from the equipment chest found in the jail.
- Can be obtained with the help of a level 10 druid mercenary. To do this, you need to start a conversation with Withers, choose that you want to release the mercenary, but do not select him, but leave the dialogue active. Then change your character to a mercenary and use Wild Shape: Water Myrmidon. Then return to the dialogue with Withers and release the mercenary druid. When you recruit him again, he will have Trident of the Depths in his hands.