Tridents

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Tridents Tridents are a type of versatile martial melee weapon. Following are some base attributes common to most tridents, although special or magical variants may be significantly different. For the most common, nonmagical kind of this weapon, see Trident. Further down below, you can find a list of all tridents in the game.

Properties

One-handed damage:
D6 Piercing.png 1d6 (1~6) + Strength modifier Damage Types Piercing damage
Two-handed damage:
D8 Piercing.png 1d8 (1~8) + Strength modifier Damage Types Piercing damage
Details:
 Versatile
Range: 1.5 m / 5 ft
Thrown Thrown
 Can't Dual Wield
Dippable Dippable

Actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

List of tridents

Weapon Enchant. Damage Damage Type Extra Dmg. E.D. Type Weight Price Special

Trident of the Depths
Trident of the Depths

+3 1d6 + 3 Piercing 1d6 Cold

1.6 kg
3.6 lb

40

Trident
Trident

1d6 Piercing

1.8 kg
3.6 lb

40

Trident +1
Trident +1

+1 1d6 + 1 Piercing

1.8 kg
3.6 lb

450

The Sparky Points
The Sparky Points

1d6 Piercing

1.8 kg
3.6 lb

390

Trident of the Waves
Trident of the Waves

+1 1d6 + 1 Piercing

1.8 kg
3.9 lb

630
  • The Water Caller: On a hit, create a 2 m / 6.5 ft water surface centred around the target.

Nyrulna
Nyrulna

+3 1d6 + 3 Piercing 1d6 Thunder

1.8 kg
3.6 lb

840
  • Zephyr Connection: This weapon will return to your hand when thrown. You cannot be forced to drop the trident. When thrown, the weapon creates an explosion that deals 3d4Damage TypesThunder damage in a 6 m / 20 ft blast centered on the target.
  • Veil of the Wind: You gain a + 3 m / 10 ft bonus to movement speed and jump distance. Equipping this weapon gives you Immunity to falling damage.
  • Nyrulna: GlowingNyrulna: Glowing: This object shines with a glowing LightLight in a radius of 6 m / 20 ft.

Legacy content

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