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Trident of the Depths
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This article is about content that is inaccessible through normal gameplay. It can still be accessed via in-game exploits or third party tools. |

Trident of the Depths is a common, highly enchanted (+3) variant of the Tridents family of weapons. It is a martial melee weapon that can be wielded in one hand, or with both hands for extra damage.
Properties
- One-handed damage
1d6 + 3 (4~9) + Strength modifier Piercing
- Two-handed damage
1d8 + 3 (4~11) + Strength modifier Piercing
- Extra damage
1d6 (1~6) Cold
- Details
- Tridents
- Rarity: Common
- Enchantment: + 3
- Versatile
- Melee: 1.5 m (5 ft)
- Weight: 1.6 kg (3.2 lb)
- Price: 40 gp
-
UID
WPN_Trident_Water_Myrmidon_ConjureElementalUUID
ba86b029-9232-4ad2-9e2d-9edcdd1d728bStats
WPN_Trident_Water_Myrmidon_ConjureElemental
Special weapon actions
This weapon also grants the following:
- Hiemal Strike ()
- Pierce a creature with your frost-rimed trident and Chill it.
Where to find
- Carried by Water Myrmidons
Notes
- This is item cannot be obtained without exploits, because Water Myrmidons are Permanently Armed.
- A previous exploit involving getting the myrmidon arrested has been patched out
- This item has a hidden
NoDualWieldproperty, which prevents it from being dual-wielded, even with the Dual Wielder feat.
Regarding Hiemal Strike:
- This weapon action has no recharge time or other limitations and is strictly better than the myrmidon's standard attack.
















