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Conjure Elemental: Water Myrmidon

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This article is about a specific variant of Conjure Elemental. For other uses, see Conjure Elemental (disambiguation).
Conjure Elemental: Water Myrmidon is a level 6 conjuration spell. This spell is a variant of Conjure ElementalConjure Elemental that allows spellcasters to summon a Water Myrmidon.

Description

The myrmidon can cast Hiemal StrikeHiemal Strike, Healing VapoursHealing Vapours, and Explosive IcicleExplosive Icicle.

Properties

Cost
Action + Level 6 Spell Slot
Details
Range: 18 m / 60 ft Range: 18 m / 60 ft

At higher levels

Casting this spell at a higher level grants no additional benefit.

Technical details

UID
Target_ConjureElemental_Myrmidon_Water

Creature: Water Myrmidon

STR

18
(+4)

DEX

14
(+2)

CON

16
(+3)

INT

8
(-1)

WIS

10

CHA

10

Hit Points

127

Armour Class

18

Hiemal StrikeHiemal Strike (Action)
Pierce a creature with your frost-rimed trident and Chill Chill it.
Explosive IcicleExplosive Icicle (Action)
Hurl three tridents forged of glistening ice that pierce targets and create ice surfaces on impact.
Healing VapoursHealing Vapours (Action)
Exude water vapour with your general elemental dampness, healing nearby creatures for 2d8hit pointshit points.
Elemental WarpElemental Warp (Bonus Action)
Surrounded by silver mist, you teleport to an unoccupied space you can see.
FlyFly (Movement Speed (Half cost))
Fly to a target position

How to learn

This spell is a variation of:
Conjure ElementalConjure Elemental

Notes

External links[edit | edit source]