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Maul +1: Difference between revisions

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(Template:WeaponPage now uses simpler "weapon actions" list property instead of free-form "actions" property.)
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| weight lb = 9
| weight lb = 9
| price = 400
| price = 400
| actions = <!-- Common actions you get when you have proficiency and wield the weapon in your main-hand. -->
| weapon actions = Tenacity, Backbreaker, Concussive Smash
* {{Tenacity}}
* {{Backbreaker}}
* {{Concussive Smash}}
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. -->
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. -->
* This weapon can be bought from these traders:
* This weapon can be bought from these traders:
** [[Roah Moonglow]] in the [[Shattered Sanctum]]
** [[Roah Moonglow]] in the [[Shattered Sanctum]]
}}
}}

Revision as of 02:19, 2 August 2023

Maul +1 image

Maul +1 is an uncommon, lightly enchanted (+1) variant of the Mauls family of weapons. It is a martial melee weapon that's wielded with both hands.

Description Icon.png

A weapon of dwarven make: elegant, but strong enough to last several human lifetimes.

Properties

Damage
D6 Bludgeoning.png 2d6 + 1 (3~13) + Strength modifier Damage TypesBludgeoning
Details
Mauls Mauls
Rarity: Uncommon
Enchantment: + 1
 Two-Handed
Dippable Dippable
 Melee: 1.5 m / 5  ft
 Weight: 4.5 kg / 9 lb
Price: 400 gp

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Tenacity Tenacity ()

When you miss an attack, deal Damage TypesBludgeoning damage equal to your Strength modifier anyway (minimum of 1).

Backbreaker Backbreaker ()

Put extra force behind your strike to possibly knock your enemy Prone Prone.

Concussive Smash Concussive Smash ()

Hit an enemy with all your might to deal damage and possibly Daze Daze them.

Where to find