'''Feign Death''' is a [[Spells#3rd Level Spells|Level 3]] Necromancy Spell. This spell allows spellcasters to put their allies into a magical, protective coma, feigning death.
{{SpellPage
| name = Feign Death
| image = Feign Death.webp
| level = 3
| school = Necromancy
| classes = Bard, Cleric, Druid, Wizard
| class learns at level 5 = Bard, Cleric, Druid, Wizard
| summary = This spell allows spellcasters to put their allies into a magical, protective coma, feigning death.
| description = Put an ally in a protective coma. They become [[Damage Types#Resistance|Resistant]] to all damage except {{DamageType|Psychic}}. Disease and Poison no longer have any effect.
| notes = * If the party committed a crime and guards have been called on the party, it's possible to cast Feign Death on the party member who committed the crime to avoid being interrogated. The guards will generally leave before the spell runs out, and the party can keep all the stolen goods.
* Depending on the severity of the crime, the other party members might be interrogated as well and might need to roll a Charisma Check, so it's better used for petty stuff like pickpocketing or for more severe stuff if the other party members are nowhere near.
* Prior to Patch #7, Applying Feign Death on an allied NPC (denoted by a green outline when moused-over) was not considered a hostile action and wouldn't not offend the target or any nearby NPCs. Moreover, [[Stealing]] from an NPC with [[Feigning_Death_(Condition)|Feigning Death]] did not trigger hostility, provided no other NPCs witness the crime, and the target NPC will not notice anything has been stolen upon waking. Failing a pickpocket attempt, however, will terminate the current pickpocketing session, which may not be resumed until the next turn during [[Turn-based_mode|turn-based mode]], but will not wake the NPC. This is particularly effective when used on [[Traders]], who can be made friendly by donating large sums of Gold (usually about 1500-2000 is sufficient). However after Patch #7, NPC cannot be targeted by this spell.
| video = Feign-death-showcase.mp4
}}
[[File:Feign Death Icon.png|thumb|240x240px|{{AbilityInfobox
== External Links ==
| title = <div style="font-size:105%; font-family:Georgia;">''"Put an ally into a protective, magical coma deep enough to imitate death. The target gains [[Resistance]] to all damage except <span style="color:#ff99cc">Psychic damage</span>, and disease and poison no longer have any effect."''</div>
| Class = [[Cleric]], [[Druid]], [[Sorcerer]], [[Wizard]]
}}]]
==Description==
Put an ally into a protective, magical coma deep enough to imitate death.
The ally becomes [[Resistance|Resistant]] to all damage except <code><span style="color:#ff99cc">Psychic damage</span></code>, and disease and poison no longer have any effect.
*Has sunk into a magical coma deep enough to imitate death.
*The target is [[Conditions#Incapacitated|Incapacitated]] and cannot [[Movement Speed|Move]].
*[[Resistance|Resistant]] to all damage except <code><span style="color:#ff99cc">Psychic damage</span></code>, and disease and poison no longer have any effect.
*Removed when [[Help|Helped]].
|}
Revision as of 21:05, 17 September 2024
Feign Death is a level 3 necromancy spell. This spell allows spellcasters to put their allies into a magical, protective coma, feigning death.
Description
Put an ally in a protective coma. They become Resistant to all damage except Psychic. Disease and Poison no longer have any effect.
If the party committed a crime and guards have been called on the party, it's possible to cast Feign Death on the party member who committed the crime to avoid being interrogated. The guards will generally leave before the spell runs out, and the party can keep all the stolen goods.
Depending on the severity of the crime, the other party members might be interrogated as well and might need to roll a Charisma Check, so it's better used for petty stuff like pickpocketing or for more severe stuff if the other party members are nowhere near.
Prior to Patch #7, Applying Feign Death on an allied NPC (denoted by a green outline when moused-over) was not considered a hostile action and wouldn't not offend the target or any nearby NPCs. Moreover, Stealing from an NPC with Feigning Death did not trigger hostility, provided no other NPCs witness the crime, and the target NPC will not notice anything has been stolen upon waking. Failing a pickpocket attempt, however, will terminate the current pickpocketing session, which may not be resumed until the next turn during turn-based mode, but will not wake the NPC. This is particularly effective when used on Traders, who can be made friendly by donating large sums of Gold (usually about 1500-2000 is sufficient). However after Patch #7, NPC cannot be targeted by this spell.