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Daylight: Enchant Item: Difference between revisions
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{{SpellPage | {{SpellPage | ||
| name = Daylight: Enchant Item | | name = Daylight: Enchant Item | ||
| image = Daylight | | image = Daylight.webp | ||
| controller icon = Daylight Icon.webp | |||
| icon = Daylight Unfaded Icon.webp | |||
| level = 3 | | level = 3 | ||
| school = Evocation | | school = Evocation | ||
| ritual = | | ritual = | ||
| summary = This spell is a variant of the spell [[Daylight]]. This variant of the spell allows spellcasters to enchant an item to shine like the sun. | | summary = This spell is a variant of the spell [[Daylight]]. This variant of the spell allows spellcasters to enchant an item to shine like the sun. | ||
| description = Enchant an item or weapon to shine with the light of the sun and dispel all darkness around it. Target must have a weapon in | | description = Enchant an item or weapon to shine with the light of the sun and dispel all darkness around it. Target must have a weapon in its main hand. | ||
| cost = action, spell3 | | cost = action, spell3 | ||
| attack roll = | | attack roll = | ||
| damage = | | damage = | ||
| damage modifier = | | damage modifier = | ||
| damage type = | | damage type = | ||
| damage save = | | damage save = | ||
| damage save effect = | | damage save effect = | ||
| damage per = | | damage per = | ||
| extra damage = | | extra damage = | ||
| extra damage modifier = | | extra damage modifier = | ||
| extra damage type = | | extra damage type = | ||
| extra damage save = | | extra damage save = | ||
| extra damage save effect = | | extra damage save effect = | ||
| extra damage per = | | extra damage per = | ||
| concentration = | | concentration = | ||
| range = ranged | | range = ranged | ||
| range m = | | range m = | ||
| range ft = | | range ft = | ||
| aoe = radius | | aoe = radius | ||
| aoe m = 15 | | aoe m = 15 | ||
| aoe ft = 50 | | aoe ft = 50 | ||
| condition = Daylight | | condition = Daylight | ||
| condition save = | |||
| condition save = | | area = | ||
| area = | | area category = | ||
| area category = | | area shape = | ||
| area shape = | | area range m = | ||
| area range m = | | area range ft = | ||
| area range ft = | | area duration = | ||
| area duration = | | area turn start damage = | ||
| area turn start damage = | | area turn start damage type = | ||
| area turn start damage type = | | area turn start damage save = | ||
| area turn start damage save = | | area turn start damage save effect = | ||
| area turn start damage save effect = | | area turn end damage = | ||
| area turn end damage = | | area turn end damage type = | ||
| area turn end damage type = | | area turn end damage save = | ||
| area turn end damage save = | | area turn end damage save effect = | ||
| area turn end damage save effect = | | area condition = | ||
| area condition = | | area condition 2 = | ||
| area condition 2 = | | area condition 3 = | ||
| area condition 3 = | | area condition 4 = | ||
| area condition 4 = | | higher levels = | ||
| higher levels = | |||
| variant of = Daylight | | variant of = Daylight | ||
| notes = | | notes = * The in-game description for this variant of the spell is incorrect. If applied to a character, the effect will be applied to their held main-hand weapon until [[long rest]] and will persist even if the caster is no longer in the active party. | ||
| video = | * Exposing [[Duergar]], [[Drow]] and other NPCs to this spell will not trigger [[Sunlight Sensitivity]] they typically have in outdoor daylight, nor will it cause [[Sussur Bloom]]s to wither while in the [[Underdark]]. | ||
* This spell can be used as an alternative to a Moonlantern, making it very useful when traversing the Shadow-Cursed Lands. | |||
| video = | |||
}} | }} | ||
== Gallery == | |||
<gallery maxheights=250 caption="Unused Images"> | |||
Daylight Enchant Item.webp|Tooltip Image | |||
Daylight Enchant Item Icon.webp|Controller UI Icon | |||
Daylight Enchant Item Unfaded Icon.webp|Icon | |||
</gallery> | |||
== External links == | == External links == | ||
* {{FRWiki|Daylight|long}} | * {{FRWiki|Daylight|long}} |
Latest revision as of 03:29, 18 September 2024
Daylight: Enchant Item is a level 3 evocation spell. This spell is a variant of the spell Daylight. This variant of the spell allows spellcasters to enchant an item to shine like the sun.
Description
Enchant an item or weapon to shine with the light of the sun and dispel all darkness around it. Target must have a weapon in its main hand.
Properties
- Cost
- Action + Level 3 Spell Slot
- Details
- Range: 18 m / 60 ft
- AoE: 15 m / 50 ft (Radius)
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Daylight
- Shining with the light of the sun. Dispels Darkness within a radius of 15 m / 50 ft.
- The Enchant Item version of this spell requires the target creature have a Weapon in their main hand.
How to learn
This spell is a variation of:
Notes
- The in-game description for this variant of the spell is incorrect. If applied to a character, the effect will be applied to their held main-hand weapon until long rest and will persist even if the caster is no longer in the active party.
- Exposing Duergar, Drow and other NPCs to this spell will not trigger Sunlight Sensitivity they typically have in outdoor daylight, nor will it cause Sussur Blooms to wither while in the Underdark.
- This spell can be used as an alternative to a Moonlantern, making it very useful when traversing the Shadow-Cursed Lands.
Gallery[edit | edit source]
External links[edit | edit source]
- Daylight on the Forgotten Realms Wiki