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Hellfire Greataxe: Difference between revisions

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m (gonna revert this change in a second. special's do not go with this item.)
Tag: Reverted
mNo edit summary
 
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{{up to date|2023-11-13}}
{{WeaponPage
{{WeaponPage
| image = Greataxe PlusTwo Icon.png
| image = Greataxe PlusTwo Icon.png
| controller icon = Greataxe PlusTwo Unfaded.png
| icon = Greataxe PlusTwo Unfaded Icon.png
| icon = Greataxe PlusTwo Unfaded Icon.png
| description = {{Very rare|Hellfire Greataxe}} is a very rare [[Greataxes|greataxe]] that deals additional {{DamageText||Fire}} damage, afflicts its wielder with {{cond|Heat}} on each successful hit, and grants the [[Hellflame Cleave]] weapon action.
| description = {{Very rare|Hellfire Greataxe}} is a very rare [[Greataxes|greataxe]] that deals additional {{DamageColor|Fire|Fire}} damage, afflicts its wielder with [[Heat (Condition)|Heat]] on each successful hit, and grants the [[Hellflame Cleave]] weapon action.
| seo description = Hellfire Greataxe is a very rare greataxe that deals additional Fire damage, afflicts its wielder with Heat on each successful hit, and grants the Hellflame Cleave weapon action.
| seo description = Hellfire Greataxe is a very rare greataxe that deals additional Fire damage, afflicts its wielder with Heat on each successful hit, and grants the Hellflame Cleave weapon action.
| quote = Anything hit by this has the life expectancy of a glass hammer.
| quote = Anything hit by this has the life expectancy of a glass hammer.
| category = martial
| category = martial
| melee or ranged = melee
| melee or ranged = melee
| handedness = two-handed  
| handedness = two-handed
| type = Greataxes
| type = Greataxes
| rarity = very rare
| rarity = very rare
Line 17: Line 16:
| extra damage = 1d6 Fire
| extra damage = 1d6 Fire
| heavy = yes
| heavy = yes
| dippable = yes
| weight kg = 3.15
| weight kg = 3.15
| weight lb = 6.3  
| weight lb = 6.3
| price = 960  
| price = 960
| uid = MAG_WATCHER_Human_Greataxe
| uid = MAG_WATCHER_Human_Greataxe
| uuid = dd0e9fa2-e012-454d-9f2d-53c0a0776015
| uuid = dd0e9fa2-e012-454d-9f2d-53c0a0776015
| special =
| passives = Thermodynamo
* {{Passive|Thermodynamo}}
| special =  
* {{SpellAction|Sethan: Spiritual Greataxe|level=6|recharge=long rest}}
| weapon actions = Cleave, Lacerate, Prepare
* {{SpellAction|Sethan: Reduce|level=2|recharge=long rest}}
| special weapon actions = Hellflame Cleave
| weapon actions = Cleave, Lacerate, Prepare, Hellflame Cleave
| where to find = Looted from a Gilded Chest in the "Illusion" section. Once in the vault, upon finding the named doors, go through the "Silverhand" door and in the next area destroy the door labeled "Illusion" (trying to enter the door normally will not work). Through the door is the room with the chest.
| where to find =
| where to find location = Sorcerous Vault
*Can be found in a chest in the Illusion section of [[Sorcerous Vault]], [[Sorcerous Sundries]].
| where to find x = 366
**Once in the vault, upon finding the named doors, go through the "Silverhand" door and in the next area destroy the door labeled "Illusion" (trying to enter the door normally will not work). Through the door is the room with the chest {{Coords|366|941}}.
| where to find y = 941
| notes =  
| notes = *This is one of very few non-[[Dippable]] weapons in the game, as its special property functions largely the same as being dipped in {{Area|Fire}}.
*It is not listed in-game, but '''Thermodynamo''' can only activate once per attack, even when hitting multiple targets with [[Cleave (Weapon Action)|Cleave]] or similar abilities.  
*It is not listed in-game, but '''Thermodynamo''' can only activate once per attack, even when hitting multiple targets with [[Cleave (Weapon Action)|Cleave]] or similar abilities.
*BUG (Hotfix #9): Despite the tooltip claiming that the hellfire ignores fire immunity, it actually does not. As can be seen in the screenshot (https://i.imgur.com/3ETRA8B.png) the imp took no damage. Mousing over says "Damage roll: 6 (1d6 Fire) (Hellfire) = 6. damage: 6 - 6 Fire (Immune)" but that didn't show up in the screenshot. Fire resistance is correctly ignored by the Hellfire portion of the attack.
| bugs = *BUG (since Hotfix #9): Despite the tooltip claiming that the Hellfire ignores fire immunity, it actually does not. As can be seen in the screenshot (https://i.imgur.com/3ETRA8B.png) the imp took no damage. Mousing over says "Damage roll: 6 (1d6 Fire) (Hellfire) = 6. damage: 6 - 6 Fire (Immune)" but that didn't show up in the screenshot. Fire resistance is correctly ignored by the Hellfire portion of the attack.
}}
}}
[[Category:Sources of Slashing damage]]
[[Category:Sources of Fire damage]]

Latest revision as of 21:22, 24 October 2024

Hellfire Greataxe image

Hellfire Greataxe is a very rare greataxe that deals additional Fire damage, afflicts its wielder with Heat on each successful hit, and grants the Hellflame Cleave weapon action.

Description Icon.png

Anything hit by this has the life expectancy of a glass hammer.

Properties

Damage
D12 Slashing.png 1d12 + 2 (3~14) + Strength modifier Damage TypesSlashing
Extra damage
D6 Fire.png 1d6 (1~6) Damage TypesFire
Details
Greataxes Greataxes
Rarity: Very Rare
Enchantment: + 2
 Two-Handed
 Melee: 1.5 m / 5  ft
 Weight: 3.15 kg / 6.3 lb
Price: 960 gp
UID MAG_WATCHER_Human_Greataxe
UUID dd0e9fa2-e012-454d-9f2d-53c0a0776015

Special

The holder of this item gains:

Thermodynamo
Whenever you deal damage with this weapon, you gain 2 turns of Heat Heat.

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Cleave Cleave ()

Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals.

Lacerate Lacerate ()

Slash at your target's vital points to make it Bleed Bleed.

Prepare Prepare ()

Spend 6 m / 20 ft of your movement to deal an additional [Strength modifier]Damage TypesPhysicalDRS damage (minimum 1) on each successful weapon attack for the rest of the turn.

Special weapon actions

This weapon also grants the following:

Hellflame Cleave Hellflame Cleave ()

Spew hellish flames and strike your foes.

Where to find

  • Sorcerous Vault X: 366 Y: 941: Looted from a Gilded Chest in the "Illusion" section. Once in the vault, upon finding the named doors, go through the "Silverhand" door and in the next area destroy the door labeled "Illusion" (trying to enter the door normally will not work). Through the door is the room with the chest.

Notes

  • This is one of very few non-Dippable weapons in the game, as its special property functions largely the same as being dipped in Fire Fire.
  • It is not listed in-game, but Thermodynamo can only activate once per attack, even when hitting multiple targets with Cleave or similar abilities.

Bugs

  • BUG (since Hotfix #9): Despite the tooltip claiming that the Hellfire ignores fire immunity, it actually does not. As can be seen in the screenshot (https://i.imgur.com/3ETRA8B.png) the imp took no damage. Mousing over says "Damage roll: 6 (1d6 Fire) (Hellfire) = 6. damage: 6 - 6 Fire (Immune)" but that didn't show up in the screenshot. Fire resistance is correctly ignored by the Hellfire portion of the attack.