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Melf's Acid Arrow: Difference between revisions
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(Pruned the unused template parameters, made the spells effects more accurate to how they work in game.) |
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{{SpellPage | {{SpellPage | ||
|name = Melf's Acid Arrow | |name = Melf's Acid Arrow | ||
Line 7: | Line 5: | ||
|school = Evocation | |school = Evocation | ||
|ritual = | |ritual = | ||
|classes = Wizard | |classes = Wizard | ||
|class learns at level 3 = Wizard, | |class learns at level 3 = Wizard, Circle of the Land:Swamp | ||
|class learns at level 7 = Eldritch Knight | |class learns at level 7 = Eldritch Knight | ||
|class learns at level 8 = Arcane Trickster | |class learns at level 8 = Arcane Trickster | ||
Line 18: | Line 16: | ||
If the spell misses, the target still takes half the initial damage, but no damage at the end of its next turn. | If the spell misses, the target still takes half the initial damage, but no damage at the end of its next turn. | ||
| | |cost = action, spell2 | ||
|attack roll = | |attack roll = yes | ||
|damage = 4d4 | |damage = 4d4 | ||
|damage type = Acid | |damage type = Acid | ||
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|condition = Melf's Acid Arrow | |condition = Melf's Acid Arrow | ||
|condition duration = 1 | |condition duration = 1 | ||
|area = Acid | |area = Acid | ||
|area range m = 2 | |area range m = 2 | ||
|area range ft = 7 | |area range ft = 7 | ||
|higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level deals an extra {{DamageText|2d4|Acid}} damage ({{DamageText|1d4|Acid}} on impact and at the end of target's turn) for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 2nd. | |higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level deals an extra {{DamageText|2d4|Acid}} damage ({{DamageText|1d4|Acid}} on impact and at the end of target's turn) for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 2nd. | ||
| | |granted by items = Markoheshkir:Short Rest, Melf's First Staff:Long Rest | ||
|notes = The incantation for Melf's Acid Arrow is '''Dissolvē''', the Latin command "dissolve!" | |||
|video = Melf's Acid Arrow Visuals.mp4 | |video = Melf's Acid Arrow Visuals.mp4 | ||
}} | }} | ||
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* {{FRWiki|Melf's acid arrow|long}} | * {{FRWiki|Melf's acid arrow|long}} | ||
[[Category:Acid | [[Category:Sources of Acid damage]] |
Latest revision as of 21:29, 24 October 2024
Melf's Acid Arrow is a level 2 evocation spell. This spell allows spellcasters to shoot a magical arrow that deals Acid damage to a target on impact and at the end of its next turn.
Description
Shoot a green arrow that bursts in a spray of acid. Deals 4d4Acid damage immediately and 2d4Acid damage at the end of the target's next turn.
If the spell misses, the target still takes half the initial damage, but no damage at the end of its next turn.
Properties
- Cost
- Action + Level 2 Spell Slot
- Damage
- 4d4 (4~16) Acid
- Details
- Attack roll
- Range: 18 m / 60 ft
- Creates Area: Acid
At higher levels
Upcast: Casting this spell at a higher level deals an extra 2d4Acid damage (1d4Acid on impact and at the end of target's turn) for each Spell Slot Level above 2nd.Condition: Melf's Acid Arrow
Area: Acid
Acid
AoE: 2 m / 7 ft (UNKNOWN SHAPE)
Reduces Armour Class by 2.
- Type: Surface
Condition: Acid
- Reduces Armour Class by 2.
How to learn
Classes:
- Class Level 3: Wizard, and Circle of the Land (Swamp)
- Class Level 7: Eldritch Knight
- Class Level 8: Arcane Trickster
Granted by the following items:
- Markoheshkir ( Recharge: Short rest)
- Melf's First Staff ( Recharge: Long rest)
Notes
The incantation for Melf's Acid Arrow is Dissolvē, the Latin command "dissolve!"